268 lines
5.5 KiB
C++
268 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_PET_CONVERSATIONS_H
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#define TITANIC_PET_CONVERSATIONS_H
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#include "titanic/pet_control/pet_section.h"
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#include "titanic/gfx/text_control.h"
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#include "titanic/pet_control/pet_gfx_element.h"
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#include "titanic/true_talk/true_talk_manager.h"
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namespace Titanic {
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#define TOTAL_DIALS 3
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class CPetConversations : public CPetSection {
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private:
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CPetGfxElement _scrollUp;
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CPetGfxElement _scrollDown;
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CPetGfxElement _dialBackground;
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CPetGfxElement _dials[TOTAL_DIALS];
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uint _npcLevels[TOTAL_DIALS];
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CPetGfxElement _val4;
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CPetGfxElement _val5;
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CPetGfxElement _indent;
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Rect _rect1;
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CPetGfxElement _doorBot;
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CPetGfxElement _bellBot;
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CPetGfxElement _splitter;
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CPetGfxElement _npcIcons[9];
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int _npcNum;
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CTextControl _log;
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CTextControl _textInput;
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bool _logChanged;
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int _field418;
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CString _npcName;
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private:
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/**
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* Sets up the control
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*/
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bool setupControl(CPetControl *petControl);
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/**
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* Scroll up the conversation log
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*/
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void scrollUp();
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/**
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* Scroll down the conversation log
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*/
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void scrollDown();
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/**
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* Scroll up one page in the conversation log
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*/
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void scrollUpPage();
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/**
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* Scroll down one page in the conversation log
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*/
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void scrollDownPage();
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/**
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* Scroll to the top of the conversation log
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*/
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void scrollToTop();
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/**
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* Scroll to the bottom of the conversation log
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*/
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void scrollToBottom();
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/**
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* Check whether an NPC can be summoned
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*/
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int canSummonBot(const CString &name);
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/**
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* Summon an NPC
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*/
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void summonBot(const CString &name);
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/**
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* Get the TrueTalk script associated with a given NPC
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*/
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TTnpcScript *getNPCScript(const CString &name) const;
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/**
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* Handle a keypress
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*/
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bool handleKey(const Common::KeyState &keyState);
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/**
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* Handles an entered text line
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*/
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void textLineEntered(const CString &textLine);
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/**
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* Updates one of the dials with data from a given NPC
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*/
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void updateDial(uint dialNum, const CString &npcName);
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/**
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* Get a dial level
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*/
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uint getDialLevel(uint dialNum, TTnpcScript *script, bool flag = true);
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/**
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* Called when the dial for an NPC is being changed
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*/
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void npcDialChange(uint dialNum, uint oldLevel, uint newLevel);
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public:
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CPetConversations();
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~CPetConversations() override {}
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/**
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* Sets up the section
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*/
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bool setup(CPetControl *petControl) override;
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/**
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* Reset the section
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*/
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bool reset() override;
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/**
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* Draw the section
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*/
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void draw(CScreenManager *screenManager) override;
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/**
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* Get the bounds for the section
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*/
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Rect getBounds() const override;
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/**
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* Returns true if the object is in a valid state
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*/
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bool isValid(CPetControl *petControl) override;
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/**
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* Following are handlers for the various messages that the PET can
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* pass onto the currently active section/area
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*/
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bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) override;
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bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) override;
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bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg) override;
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bool MouseWheelMsg(CMouseWheelMsg *msg) override;
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bool KeyCharMsg(CKeyCharMsg *msg) override;
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bool ActionMsg(CActionMsg *msg) override;
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/**
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* Display a message
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*/
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void displayMessage(const CString &msg) override;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file, int param) override;
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/**
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* Called after a game has been loaded
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*/
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void postLoad() override;
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file, int indent) override;
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/**
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* Called when a section is switched to
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*/
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void enter(PetArea oldArea) override;
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/**
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* Called when a section is being left, to switch to another area
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*/
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void leave() override;
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/**
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* Called when a previously set up PET timer expires
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*/
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void timerExpired(int val) override;
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/**
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* Display a title for an NPC
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*/
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void displayNPCName(CGameObject *npc) override;
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/**
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* Sets the NPC to use
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*/
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void setNPC(const CString &name) override;
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/**
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* Resets the active NPC
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*/
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void resetNPC() override;
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/**
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* Show the text cursor
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*/
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void showCursor() override;
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/**
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* Hide the text cursor
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*/
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void hideCursor() override;
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/**
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* Set the active NPC
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*/
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void setActiveNPC(const CString &name);
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/**
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* Resets the dials with the data for the currently active NPC
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*/
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void resetDials();
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/**
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* Reset the dials with those for a given NPC
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*/
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void resetDials(const CString &name);
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/**
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* Reset the dials to the '0' position
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*/
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void resetDials0();
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/**
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* Adds a line to the log
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*/
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void addLine(const CString &line);
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/**
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* Starts the NPC timer
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*/
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void startNPCTimer();
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/**
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* Stops the NPC timer
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*/
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void stopNPCTimer();
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};
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} // End of namespace Titanic
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#endif /* TITANIC_PET_CONVERSATIONS_H */
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