Files
scummvm-cursorfix/engines/titanic/game/sub_wrapper.cpp
2026-02-02 04:50:13 +01:00

79 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/sub_wrapper.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CSUBWrapper, CGameObject)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(SignalObject)
END_MESSAGE_MAP()
void CSUBWrapper::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_flag, indent);
CGameObject::save(file, indent);
}
void CSUBWrapper::load(SimpleFile *file) {
file->readNumber();
_flag = file->readNumber();
CGameObject::load(file);
}
bool CSUBWrapper::MovieEndMsg(CMovieEndMsg *msg) {
if (_flag) {
stopMovie();
setVisible(false);
_flag = false;
}
return true;
}
bool CSUBWrapper::SignalObject(CSignalObject *msg) {
switch (msg->_numValue) {
case 1:
if (!_flag) {
loadFrame(0);
setVisible(true);
playMovie(MOVIE_NOTIFY_OBJECT);
_flag = true;
}
break;
case 2:
if (!_flag) {
setVisible(true);
_flag = true;
}
break;
default:
break;
}
return true;
}
} // End of namespace Titanic