79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/sub_wrapper.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CSUBWrapper, CGameObject)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(SignalObject)
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END_MESSAGE_MAP()
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void CSUBWrapper::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_flag, indent);
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CGameObject::save(file, indent);
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}
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void CSUBWrapper::load(SimpleFile *file) {
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file->readNumber();
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_flag = file->readNumber();
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CGameObject::load(file);
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}
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bool CSUBWrapper::MovieEndMsg(CMovieEndMsg *msg) {
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if (_flag) {
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stopMovie();
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setVisible(false);
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_flag = false;
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}
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return true;
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}
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bool CSUBWrapper::SignalObject(CSignalObject *msg) {
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switch (msg->_numValue) {
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case 1:
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if (!_flag) {
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loadFrame(0);
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setVisible(true);
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playMovie(MOVIE_NOTIFY_OBJECT);
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_flag = true;
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}
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break;
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case 2:
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if (!_flag) {
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setVisible(true);
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_flag = true;
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}
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break;
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default:
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break;
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}
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return true;
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}
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} // End of namespace Titanic
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