/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "titanic/game/sub_wrapper.h" namespace Titanic { BEGIN_MESSAGE_MAP(CSUBWrapper, CGameObject) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(SignalObject) END_MESSAGE_MAP() void CSUBWrapper::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_flag, indent); CGameObject::save(file, indent); } void CSUBWrapper::load(SimpleFile *file) { file->readNumber(); _flag = file->readNumber(); CGameObject::load(file); } bool CSUBWrapper::MovieEndMsg(CMovieEndMsg *msg) { if (_flag) { stopMovie(); setVisible(false); _flag = false; } return true; } bool CSUBWrapper::SignalObject(CSignalObject *msg) { switch (msg->_numValue) { case 1: if (!_flag) { loadFrame(0); setVisible(true); playMovie(MOVIE_NOTIFY_OBJECT); _flag = true; } break; case 2: if (!_flag) { setVisible(true); _flag = true; } break; default: break; } return true; } } // End of namespace Titanic