Files
scummvm-cursorfix/engines/titanic/game/pet/pet_position.cpp
2026-02-02 04:50:13 +01:00

264 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/pet/pet_position.h"
#include "titanic/core/view_item.h"
#include "titanic/pet_control/pet_control.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CPETPosition, CGameObject)
ON_MESSAGE(EnterRoomMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(LeaveViewMsg)
END_MESSAGE_MAP()
void CPETPosition::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CGameObject::save(file, indent);
}
void CPETPosition::load(SimpleFile *file) {
file->readNumber();
CGameObject::load(file);
}
bool CPETPosition::EnterRoomMsg(CEnterRoomMsg *msg) {
if (msg->_newRoom->getName() == "EmbLobby") {
CPetControl *pet = getPetControl();
if (pet)
pet->setRoomsFloorNum(1);
}
return true;
}
bool CPETPosition::EnterViewMsg(CEnterViewMsg *msg) {
CPetControl *pet = getPetControl();
CString viewStr = msg->_newView->getNodeViewName();
CString tempStr;
if (compareRoomNameTo("TopOfWell")) {
tempStr = msg->_newView->getNodeViewName();
int wellEntry = 0;
if (tempStr == "Node 25.N")
wellEntry = 1;
else if (tempStr == "Node 24.SE")
wellEntry = 2;
else if (tempStr == "Node 26.N")
wellEntry = 3;
else if (tempStr == "Node 27.N")
wellEntry = 4;
if (wellEntry != 0)
petSetRoomsWellEntry(wellEntry);
} else if (compareRoomNameTo("1stClassLobby")) {
int roomNum = 0;
if (viewStr == "Node 2.N")
roomNum = 1;
else if (viewStr == "Node 3.N")
roomNum = 2;
else if (viewStr == "Node 4.N")
roomNum = 3;
else if (viewStr == "Node 5.N")
roomNum = 1;
else if (viewStr == "Node 6.N")
roomNum = 2;
else if (viewStr == "Node 7.N")
roomNum = 3;
if (pet) {
pet->setRoomsRoomNum(roomNum);
pet->resetRoomsHighlight();
int elevatorNum = pet->getRoomsElevatorNum();
int wellEntry = 0;
if (viewStr == "Node 10.S")
wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 1 : 3;
else if (viewStr == "Node 9.S")
wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 2 : 4;
if (wellEntry)
petSetRoomsWellEntry(wellEntry);
}
} else if (compareRoomNameTo("2ndClassLobby")) {
int roomNum = 0;
if (viewStr == "Node 3.N")
roomNum = 1;
else if (viewStr == "Node 4.N")
roomNum = 2;
else if (viewStr == "Node 5.N")
roomNum = 3;
else if (viewStr == "Node 6.N")
roomNum = 4;
if (pet) {
pet->setRoomsRoomNum(roomNum);
pet->resetRoomsHighlight();
int elevatorNum = pet->getRoomsElevatorNum();
int wellEntry = 0;
if (viewStr == "Node 8.S")
wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 1 : 3;
else if (viewStr == "Node 1.S")
wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 2 : 4;
if (wellEntry)
petSetRoomsWellEntry(wellEntry);
}
} else if (compareRoomNameTo("SecClassLittleLift")) {
if (pet && viewStr == "Node 1.N")
pet->resetRoomsHighlight();
} else if (compareRoomNameTo("SGTLittleLift")) {
if (pet && viewStr == "Node 1.N")
pet->resetRoomsHighlight();
} else if (compareRoomNameTo("SgtLobby")) {
int roomNum = 0;
if (viewStr == "Node 4.N")
roomNum = 1;
else if (viewStr == "Node 5.N")
roomNum = 2;
else if (viewStr == "Node 6.N")
roomNum = 3;
else if (viewStr == "Node 7.N")
roomNum = 4;
else if (viewStr == "Node 8.N")
roomNum = 5;
else if (viewStr == "Node 9.N")
roomNum = 6;
if (pet) {
pet->setRoomsSublevel(1);
pet->setRoomsRoomNum(roomNum);
pet->resetRoomsHighlight();
if (viewStr == "Node 1.S")
pet->setRoomsWellEntry(pet->getRoomsElevatorNum());
}
} else if (compareRoomNameTo("BottomOfWell")) {
if (viewStr == "Node 10.E")
petSetRoomsWellEntry(3);
else if (viewStr == "Node 11.W")
petSetRoomsWellEntry(1);
}
return true;
}
bool CPETPosition::LeaveViewMsg(CLeaveViewMsg *msg) {
CPetControl *pet = getPetControl();
CString oldView = msg->_oldView->getFullViewName();
CString newView = msg->_newView->getFullViewName();
if (pet && newView == "Lift.Node 1.N") {
int elevatorNum = pet->getRoomsElevatorNum();
if (oldView == "TopOfWell.Node 25.N") {
pet->setRoomsFloorNum(1);
pet->setRoomsElevatorNum(1);
return true;
} else if (oldView == "TopOfWell.Node 24.SE") {
pet->setRoomsFloorNum(1);
pet->setRoomsElevatorNum(2);
return true;
} else if (oldView == "TopOfWell.Node 26.N") {
pet->setRoomsFloorNum(1);
pet->setRoomsElevatorNum(3);
return true;
} else if (oldView == "TopOfWell.Node 27.N") {
pet->setRoomsFloorNum(1);
pet->setRoomsElevatorNum(4);
return true;
} else if (oldView == "1stClassLobby.Node 10.S") {
switch (elevatorNum) {
case 1:
case 2:
pet->setRoomsElevatorNum(1);
break;
default:
pet->setRoomsElevatorNum(3);
break;
}
return true;
} else if (oldView == "1stClassLobby.Node 9.S") {
switch (elevatorNum) {
case 1:
case 2:
pet->setRoomsElevatorNum(2);
break;
default:
pet->setRoomsElevatorNum(4);
break;
}
return true;
} else if (oldView == "2ndClassLobby.Node 8.S") {
switch (elevatorNum) {
case 1:
case 2:
pet->setRoomsElevatorNum(1);
break;
default:
pet->setRoomsElevatorNum(3);
break;
}
return true;
} else if (oldView == "2ndClassLobby.Node 1.S") {
switch (elevatorNum) {
case 1:
case 2:
pet->setRoomsElevatorNum(2);
break;
default:
pet->setRoomsElevatorNum(4);
break;
}
return true;
} else if (oldView == "SgtLobby.Node 1.S") {
return true;
} else if (oldView == "BottomOfWell.Node 10.E") {
pet->setRoomsElevatorNum(3);
} else if (oldView == "BottomOfWell.Node 11.W") {
pet->setRoomsElevatorNum(1);
return true;
}
}
CRoomItem *newRoom = msg->_newView->findRoom();
if (newRoom) {
CString roomName = newRoom->getName();
if (roomName == "1stClassLobby" || roomName == "2ndClassLobby" || roomName == "SgtLobby") {
if (pet)
pet->resetRoomsHighlight();
}
}
return true;
}
} // End of namespace Titanic