Files
scummvm-cursorfix/engines/titanic/game/nav_helmet.cpp
2026-02-02 04:50:13 +01:00

166 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/nav_helmet.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/star_control/star_control.h"
#include "titanic/translation.h"
#include "backends/keymapper/keymapper.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CNavHelmet, CGameObject)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(PETHelmetOnOffMsg)
ON_MESSAGE(PETPhotoOnOffMsg)
ON_MESSAGE(PETStarFieldLockMsg)
ON_MESSAGE(PETSetStarDestinationMsg)
END_MESSAGE_MAP()
void CNavHelmet::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_helmetOn, indent);
CGameObject::save(file, indent);
}
void CNavHelmet::load(SimpleFile *file) {
file->readNumber();
_helmetOn = file->readNumber();
CGameObject::load(file);
}
bool CNavHelmet::MovieEndMsg(CMovieEndMsg *msg) {
CPetControl *pet = getPetControl();
assert(pet);
if (_helmetOn && pet->isAreaUnlocked()) {
setVisible(false);
pet->setArea(PET_STARFIELD);
petDisplayMessage(1, ADJUST_VIEWING_APPARATUS);
pet->incAreaLocks();
starFn(STAR_SHOW);
starFn(STAR_STEREO_PAIR_ON);
}
return true;
}
bool CNavHelmet::EnterViewMsg(CEnterViewMsg *msg) {
petSetRemoteTarget();
loadFrame(120);
return true;
}
bool CNavHelmet::LeaveViewMsg(CLeaveViewMsg *msg) {
petClear();
return true;
}
bool CNavHelmet::PETHelmetOnOffMsg(CPETHelmetOnOffMsg *msg) {
CPetControl *pet = getPetControl();
Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper();
if (_helmetOn) {
_helmetOn = false;
setVisible(true);
starFn(STAR_HIDE);
playMovie(61, 120, MOVIE_NOTIFY_OBJECT);
playSound(TRANSLATE("a#47.wav", "a#40.wav"));
playSound(TRANSLATE("a#48.wav", "a#41.wav"));
if (pet) {
pet->decAreaLocks();
pet->setArea(PET_REMOTE);
}
decTransitions();
keymapper->getKeymap("star-map")->setEnabled(false);
keymapper->getKeymap("pet")->setEnabled(true);
keymapper->getKeymap("inv-shortcut")->setEnabled(true);
keymapper->getKeymap("movement")->setEnabled(true);
} else {
incTransitions();
_helmetOn = true;
setVisible(true);
playMovie(0, 60, MOVIE_NOTIFY_OBJECT);
playSound(TRANSLATE("a#48.wav", "a#41.wav"));
playSound(TRANSLATE("a#47.wav", "a#40.wav"));
keymapper->getKeymap("pet")->setEnabled(false);
keymapper->getKeymap("inv-shortcut")->setEnabled(false);
keymapper->getKeymap("movement")->setEnabled(false);
keymapper->getKeymap("star-map")->setEnabled(true);
}
return true;
}
bool CNavHelmet::PETPhotoOnOffMsg(CPETPhotoOnOffMsg *msg) {
if (_helmetOn)
starFn(STAR_TOGGLE_HOME_PHOTO);
return true;
}
bool CNavHelmet::PETStarFieldLockMsg(CPETStarFieldLockMsg *msg) {
if (_helmetOn) {
CPetControl *pet = getPetControl();
CStarControl *starControl = nullptr;
bool isStarFieldMode = false;
if (pet)
starControl = pet->getStarControl();
if (starControl)
isStarFieldMode = starControl->isStarFieldMode();
if (isStarFieldMode) {
// locking and unlocking only in starfield
// It already does this without the conditional
// but now it will also not play the sounds in
// photoview
if (msg->_value) {
playSound(TRANSLATE("a#6.wav", "a#58.wav"));
starFn(LOCK_STAR);
} else {
playSound(TRANSLATE("a#5.wav", "a#57.wav"));
starFn(UNLOCK_STAR);
}
}
}
return true;
}
bool CNavHelmet::PETSetStarDestinationMsg(CPETSetStarDestinationMsg *msg) {
CActMsg actMsg("SetDestin");
actMsg.execute("CaptainsWheel");
return true;
}
} // End of namespace Titanic