/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "titanic/game/nav_helmet.h" #include "titanic/pet_control/pet_control.h" #include "titanic/star_control/star_control.h" #include "titanic/translation.h" #include "backends/keymapper/keymapper.h" namespace Titanic { BEGIN_MESSAGE_MAP(CNavHelmet, CGameObject) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(PETHelmetOnOffMsg) ON_MESSAGE(PETPhotoOnOffMsg) ON_MESSAGE(PETStarFieldLockMsg) ON_MESSAGE(PETSetStarDestinationMsg) END_MESSAGE_MAP() void CNavHelmet::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_helmetOn, indent); CGameObject::save(file, indent); } void CNavHelmet::load(SimpleFile *file) { file->readNumber(); _helmetOn = file->readNumber(); CGameObject::load(file); } bool CNavHelmet::MovieEndMsg(CMovieEndMsg *msg) { CPetControl *pet = getPetControl(); assert(pet); if (_helmetOn && pet->isAreaUnlocked()) { setVisible(false); pet->setArea(PET_STARFIELD); petDisplayMessage(1, ADJUST_VIEWING_APPARATUS); pet->incAreaLocks(); starFn(STAR_SHOW); starFn(STAR_STEREO_PAIR_ON); } return true; } bool CNavHelmet::EnterViewMsg(CEnterViewMsg *msg) { petSetRemoteTarget(); loadFrame(120); return true; } bool CNavHelmet::LeaveViewMsg(CLeaveViewMsg *msg) { petClear(); return true; } bool CNavHelmet::PETHelmetOnOffMsg(CPETHelmetOnOffMsg *msg) { CPetControl *pet = getPetControl(); Common::Keymapper *keymapper = g_system->getEventManager()->getKeymapper(); if (_helmetOn) { _helmetOn = false; setVisible(true); starFn(STAR_HIDE); playMovie(61, 120, MOVIE_NOTIFY_OBJECT); playSound(TRANSLATE("a#47.wav", "a#40.wav")); playSound(TRANSLATE("a#48.wav", "a#41.wav")); if (pet) { pet->decAreaLocks(); pet->setArea(PET_REMOTE); } decTransitions(); keymapper->getKeymap("star-map")->setEnabled(false); keymapper->getKeymap("pet")->setEnabled(true); keymapper->getKeymap("inv-shortcut")->setEnabled(true); keymapper->getKeymap("movement")->setEnabled(true); } else { incTransitions(); _helmetOn = true; setVisible(true); playMovie(0, 60, MOVIE_NOTIFY_OBJECT); playSound(TRANSLATE("a#48.wav", "a#41.wav")); playSound(TRANSLATE("a#47.wav", "a#40.wav")); keymapper->getKeymap("pet")->setEnabled(false); keymapper->getKeymap("inv-shortcut")->setEnabled(false); keymapper->getKeymap("movement")->setEnabled(false); keymapper->getKeymap("star-map")->setEnabled(true); } return true; } bool CNavHelmet::PETPhotoOnOffMsg(CPETPhotoOnOffMsg *msg) { if (_helmetOn) starFn(STAR_TOGGLE_HOME_PHOTO); return true; } bool CNavHelmet::PETStarFieldLockMsg(CPETStarFieldLockMsg *msg) { if (_helmetOn) { CPetControl *pet = getPetControl(); CStarControl *starControl = nullptr; bool isStarFieldMode = false; if (pet) starControl = pet->getStarControl(); if (starControl) isStarFieldMode = starControl->isStarFieldMode(); if (isStarFieldMode) { // locking and unlocking only in starfield // It already does this without the conditional // but now it will also not play the sounds in // photoview if (msg->_value) { playSound(TRANSLATE("a#6.wav", "a#58.wav")); starFn(LOCK_STAR); } else { playSound(TRANSLATE("a#5.wav", "a#57.wav")); starFn(UNLOCK_STAR); } } } return true; } bool CNavHelmet::PETSetStarDestinationMsg(CPETSetStarDestinationMsg *msg) { CActMsg actMsg("SetDestin"); actMsg.execute("CaptainsWheel"); return true; } } // End of namespace Titanic