Files
scummvm-cursorfix/engines/titanic/game/light_switch.cpp
2026-02-02 04:50:13 +01:00

152 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/light_switch.h"
#include "titanic/game/light.h"
#include "titanic/game/television.h"
#include "titanic/pet_control/pet_control.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CLightSwitch, CBackground)
ON_MESSAGE(PETUpMsg)
ON_MESSAGE(PETDownMsg)
ON_MESSAGE(PETLeftMsg)
ON_MESSAGE(PETRightMsg)
ON_MESSAGE(PETActivateMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(EnterRoomMsg)
END_MESSAGE_MAP()
bool CLightSwitch::_flag;
CLightSwitch::CLightSwitch() : CBackground(),
_fieldE0(0), _fieldE4(0), _turnOnTV(false) {
}
void CLightSwitch::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldE0, indent);
file->writeNumberLine(_fieldE4, indent);
file->writeNumberLine(_flag, indent);
file->writeNumberLine(_turnOnTV, indent);
CBackground::save(file, indent);
}
void CLightSwitch::load(SimpleFile *file) {
file->readNumber();
_fieldE0 = file->readNumber();
_fieldE4 = file->readNumber();
_flag = file->readNumber();
_turnOnTV = file->readNumber();
CBackground::load(file);
}
bool CLightSwitch::PETUpMsg(CPETUpMsg *msg) {
if (msg->_name == "Light") {
CLightsMsg lightsMsg(true, true, false, false);
lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN);
if (_turnOnTV)
CTelevision::_turnOn = true;
}
return true;
}
bool CLightSwitch::PETDownMsg(CPETDownMsg *msg) {
if (msg->_name == "Light") {
CLightsMsg lightsMsg(false, false, true, true);
lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN);
if (_turnOnTV)
CTelevision::_turnOn = true;
}
return true;
}
bool CLightSwitch::PETLeftMsg(CPETLeftMsg *msg) {
if (msg->_name == "Light") {
CLightsMsg lightsMsg(false, true, true, false);
lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN);
if (_turnOnTV)
CTelevision::_turnOn = true;
}
return true;
}
bool CLightSwitch::PETRightMsg(CPETRightMsg *msg) {
if (msg->_name == "Light") {
CLightsMsg lightsMsg(true, false, false, true);
lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN);
if (_turnOnTV)
CTelevision::_turnOn = true;
}
return true;
}
bool CLightSwitch::PETActivateMsg(CPETActivateMsg *msg) {
if (msg->_name == "Light") {
if (_flag) {
CTurnOff offMsg;
offMsg.execute("1stClassState", CLight::_type, MSGFLAG_CLASS_DEF | MSGFLAG_SCAN);
} else {
CTurnOn onMsg;
onMsg.execute("1stClassState", CLight::_type, MSGFLAG_CLASS_DEF | MSGFLAG_SCAN);
_flag = false;
if (_turnOnTV)
CTelevision::_turnOn = false;
}
}
return true;
}
bool CLightSwitch::EnterViewMsg(CEnterViewMsg *msg) {
petSetRemoteTarget();
return true;
}
bool CLightSwitch::LeaveViewMsg(CLeaveViewMsg *msg) {
petClear();
return true;
}
bool CLightSwitch::EnterRoomMsg(CEnterRoomMsg *msg) {
_flag = true;
CPetControl *pet = getPetControl();
if (pet)
_turnOnTV = pet->isFirstClassSuite();
return true;
}
} // End of namespace Titanic