160 lines
4.5 KiB
C++
160 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/light.h"
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#include "titanic/game/television.h"
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#include "titanic/pet_control/pet_control.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CLight, CBackground)
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ON_MESSAGE(TurnOff)
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ON_MESSAGE(LightsMsg)
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ON_MESSAGE(MouseButtonUpMsg)
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ON_MESSAGE(TurnOn)
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ON_MESSAGE(StatusChangeMsg)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(EnterRoomMsg)
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END_MESSAGE_MAP()
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CLight::CLight() : CBackground(), _unused1(0), _topRight(false),
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_topLeft(false), _bottomLeft(false), _bottomRight(false), _unused2(0),
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_unused3(0), _eyePresent(false) {
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}
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void CLight::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_unused1, indent);
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file->writeNumberLine(_topRight, indent);
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file->writeNumberLine(_topLeft, indent);
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file->writeNumberLine(_bottomLeft, indent);
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file->writeNumberLine(_bottomRight, indent);
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file->writeNumberLine(_unused2, indent);
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file->writeNumberLine(_unused3, indent);
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file->writeNumberLine(_eyePresent, indent);
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CBackground::save(file, indent);
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}
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void CLight::load(SimpleFile *file) {
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file->readNumber();
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_unused1 = file->readNumber();
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_topRight = file->readNumber();
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_topLeft = file->readNumber();
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_bottomLeft = file->readNumber();
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_bottomRight = file->readNumber();
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_unused2 = file->readNumber();
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_unused3 = file->readNumber();
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_eyePresent = file->readNumber();
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CBackground::load(file);
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}
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bool CLight::TurnOff(CTurnOff *msg) {
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setVisible(false);
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return true;
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}
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bool CLight::LightsMsg(CLightsMsg *msg) {
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// WORKAROUND: Since solving the puzzle to get Titania's eye explicitly
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// requires referring to the "broken light", don't allow the top left
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// light to be turned on in the player's stateroom until it's gotten/fixed
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if (msg->_topLeft && _topLeft) {
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bool showFlag = !getPetControl()->isFirstClassSuite() ||
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getRoom()->findByName("Eye1") == nullptr;
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setVisible(showFlag);
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} else if ((msg->_bottomLeft && _bottomLeft) || (msg->_topRight && _topRight) ||
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(msg->_bottomRight && _bottomRight)) {
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setVisible(true);
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} else {
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setVisible(false);
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}
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return true;
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}
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bool CLight::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
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// WORKAROUND: Original code doesn't seem to do anything
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return true;
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}
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bool CLight::TurnOn(CTurnOn *msg) {
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setVisible(true);
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return true;
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}
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bool CLight::StatusChangeMsg(CStatusChangeMsg *msg) {
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CPetControl *pet = getPetControl();
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bool isYourStateroom = pet ? pet->isFirstClassSuite() : false;
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if (_eyePresent && isYourStateroom) {
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petDisplayMessage(1, LIGHT_IS_LOOSE);
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playSound(TRANSLATE("z#144.wav", "z#700.wav"), 70);
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} else {
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petDisplayMessage(1, LUMI_GLOW_LIGHTS);
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playSound(TRANSLATE("z#62.wav", "z#593.wav"), 70);
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}
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return true;
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}
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bool CLight::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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CPetControl *pet = getPetControl();
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bool isYourStateroom = pet ? pet->isFirstClassSuite() : false;
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if (_eyePresent && isYourStateroom) {
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petDisplayMessage(1, LIGHT_IS_LOOSE);
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playSound(TRANSLATE("z#144.wav", "z#700.wav"), 70);
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} else {
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petDisplayMessage(1, LUMI_GLOW_LIGHTS);
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playSound(TRANSLATE("z#62.wav", "z#593.wav"), 70);
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}
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return true;
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}
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bool CLight::ActMsg(CActMsg *msg) {
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if (msg->_action == "Eye Removed")
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_eyePresent = false;
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return true;
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}
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bool CLight::EnterRoomMsg(CEnterRoomMsg *msg) {
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CPetControl *pet = getPetControl();
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setVisible(true);
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if (isEquals("6WTL")) {
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CLightsMsg lightsMsg(true, true, true, true);
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lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN);
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bool isYourStateroom = pet ? pet->isFirstClassSuite() : false;
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if (isYourStateroom)
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CTelevision::_turnOn = true;
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}
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return true;
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}
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} // End of namespace Titanic
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