Files
scummvm-cursorfix/engines/titanic/game/light.cpp
2026-02-02 04:50:13 +01:00

160 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/light.h"
#include "titanic/game/television.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CLight, CBackground)
ON_MESSAGE(TurnOff)
ON_MESSAGE(LightsMsg)
ON_MESSAGE(MouseButtonUpMsg)
ON_MESSAGE(TurnOn)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(ActMsg)
ON_MESSAGE(EnterRoomMsg)
END_MESSAGE_MAP()
CLight::CLight() : CBackground(), _unused1(0), _topRight(false),
_topLeft(false), _bottomLeft(false), _bottomRight(false), _unused2(0),
_unused3(0), _eyePresent(false) {
}
void CLight::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_unused1, indent);
file->writeNumberLine(_topRight, indent);
file->writeNumberLine(_topLeft, indent);
file->writeNumberLine(_bottomLeft, indent);
file->writeNumberLine(_bottomRight, indent);
file->writeNumberLine(_unused2, indent);
file->writeNumberLine(_unused3, indent);
file->writeNumberLine(_eyePresent, indent);
CBackground::save(file, indent);
}
void CLight::load(SimpleFile *file) {
file->readNumber();
_unused1 = file->readNumber();
_topRight = file->readNumber();
_topLeft = file->readNumber();
_bottomLeft = file->readNumber();
_bottomRight = file->readNumber();
_unused2 = file->readNumber();
_unused3 = file->readNumber();
_eyePresent = file->readNumber();
CBackground::load(file);
}
bool CLight::TurnOff(CTurnOff *msg) {
setVisible(false);
return true;
}
bool CLight::LightsMsg(CLightsMsg *msg) {
// WORKAROUND: Since solving the puzzle to get Titania's eye explicitly
// requires referring to the "broken light", don't allow the top left
// light to be turned on in the player's stateroom until it's gotten/fixed
if (msg->_topLeft && _topLeft) {
bool showFlag = !getPetControl()->isFirstClassSuite() ||
getRoom()->findByName("Eye1") == nullptr;
setVisible(showFlag);
} else if ((msg->_bottomLeft && _bottomLeft) || (msg->_topRight && _topRight) ||
(msg->_bottomRight && _bottomRight)) {
setVisible(true);
} else {
setVisible(false);
}
return true;
}
bool CLight::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
// WORKAROUND: Original code doesn't seem to do anything
return true;
}
bool CLight::TurnOn(CTurnOn *msg) {
setVisible(true);
return true;
}
bool CLight::StatusChangeMsg(CStatusChangeMsg *msg) {
CPetControl *pet = getPetControl();
bool isYourStateroom = pet ? pet->isFirstClassSuite() : false;
if (_eyePresent && isYourStateroom) {
petDisplayMessage(1, LIGHT_IS_LOOSE);
playSound(TRANSLATE("z#144.wav", "z#700.wav"), 70);
} else {
petDisplayMessage(1, LUMI_GLOW_LIGHTS);
playSound(TRANSLATE("z#62.wav", "z#593.wav"), 70);
}
return true;
}
bool CLight::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
CPetControl *pet = getPetControl();
bool isYourStateroom = pet ? pet->isFirstClassSuite() : false;
if (_eyePresent && isYourStateroom) {
petDisplayMessage(1, LIGHT_IS_LOOSE);
playSound(TRANSLATE("z#144.wav", "z#700.wav"), 70);
} else {
petDisplayMessage(1, LUMI_GLOW_LIGHTS);
playSound(TRANSLATE("z#62.wav", "z#593.wav"), 70);
}
return true;
}
bool CLight::ActMsg(CActMsg *msg) {
if (msg->_action == "Eye Removed")
_eyePresent = false;
return true;
}
bool CLight::EnterRoomMsg(CEnterRoomMsg *msg) {
CPetControl *pet = getPetControl();
setVisible(true);
if (isEquals("6WTL")) {
CLightsMsg lightsMsg(true, true, true, true);
lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN);
bool isYourStateroom = pet ? pet->isFirstClassSuite() : false;
if (isYourStateroom)
CTelevision::_turnOn = true;
}
return true;
}
} // End of namespace Titanic