Files
scummvm-cursorfix/engines/titanic/game/chicken_dispensor.cpp
2026-02-02 04:50:13 +01:00

193 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/chicken_dispensor.h"
#include "titanic/carry/chicken.h"
#include "titanic/core/project_item.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CChickenDispensor, CBackground)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(ActMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(MouseDragStartMsg)
ON_MESSAGE(TurnOff)
END_MESSAGE_MAP()
CChickenDispensor::CChickenDispensor() : CBackground(),
_disabled(false), _dispenseMode(DISPENSE_NONE), _dispensed(false) {
}
void CChickenDispensor::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_disabled, indent);
file->writeNumberLine(_dispenseMode, indent);
file->writeNumberLine(_dispensed, indent);
CBackground::save(file, indent);
}
void CChickenDispensor::load(SimpleFile *file) {
file->readNumber();
_disabled = file->readNumber();
_dispenseMode = (DispenseMode)file->readNumber();
_dispensed = file->readNumber();
CBackground::load(file);
}
bool CChickenDispensor::StatusChangeMsg(CStatusChangeMsg *msg) {
msg->execute("SGTRestLeverAnimation");
DispenseMode dispenseMode = _dispensed ? DISPENSE_NONE : _dispenseMode;
CPetControl *pet = getPetControl();
CGameObject *obj;
for (obj = pet->getFirstObject(); obj; obj = pet->getNextObject(obj)) {
if (obj->isEquals("Chicken")) {
petDisplayMessage(1, ONE_CHICKEN_PER_CUSTOMER);
return true;
}
}
for (obj = getMailManFirstObject(); obj; obj = getNextMail(obj)) {
if (obj->isEquals("Chicken")) {
petDisplayMessage(1, ONE_CHICKEN_PER_CUSTOMER);
return true;
}
}
switch (dispenseMode) {
case DISPENSE_NONE:
petDisplayMessage(1, ONE_ALLOCATED_CHICKEN_PER_CUSTOMER);
break;
case DISPENSE_HOT:
case DISPENSE_COLD:
_dispensed = true;
setVisible(true);
if (_disabled) {
playMovie(0, 12, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
playSound(TRANSLATE("z#400.wav", "z#145.wav"));
} else {
playMovie(12, 16, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
}
break;
default:
break;
}
return true;
}
bool CChickenDispensor::MovieEndMsg(CMovieEndMsg *msg) {
int movieFrame = msg->_endFrame;
if (movieFrame == 16) {
// Dispensed a chicken
_cursorId = CURSOR_HAND;
playSound(TRANSLATE("b#50.wav", "b#30.wav"), 50);
CActMsg actMsg("Dispense Chicken");
actMsg.execute("Chicken");
#ifdef FIX_DISPENSOR_TEMPATURE
if (_dispenseMode != DISPENSE_HOT) {
// WORKAROUND: If the fuse for the dispensor is removed in Titania's fusebox,
// make the dispensed chicken already cold
CChicken::_temperature = 0;
}
#endif
} else if (_dispensed) {
// Chicken dispensed whilst dispensor is "disabled", which basically
// spits the chicken out at high speed directly into the SuccUBus
_cursorId = CURSOR_ARROW;
loadFrame(0);
setVisible(false);
if (_dispenseMode == DISPENSE_COLD)
_dispensed = false;
} else {
// Doors closing as the view is being left
loadFrame(0);
setVisible(false);
changeView("SgtLobby.Node 1.N");
}
return true;
}
bool CChickenDispensor::ActMsg(CActMsg *msg) {
if (msg->_action == "EnableObject")
_disabled = false;
else if (msg->_action == "DisableObject")
_disabled = true;
else if (msg->_action == "IncreaseQuantity")
_dispenseMode = DISPENSE_COLD;
else if (msg->_action == "DecreaseQuantity")
_dispenseMode = DISPENSE_HOT;
return true;
}
bool CChickenDispensor::LeaveViewMsg(CLeaveViewMsg *msg) {
return true;
}
bool CChickenDispensor::EnterViewMsg(CEnterViewMsg *msg) {
playSound(TRANSLATE("b#51.wav", "b#31.wav"));
_dispensed = false;
_cursorId = CURSOR_ARROW;
return true;
}
bool CChickenDispensor::MouseDragStartMsg(CMouseDragStartMsg *msg) {
if (getMovieFrame() == 16) {
setVisible(false);
loadFrame(0);
_cursorId = CURSOR_ARROW;
_dispensed = true;
CVisibleMsg visibleMsg;
visibleMsg.execute("Chicken");
CPassOnDragStartMsg passMsg(msg->_mousePos, 1);
passMsg.execute("Chicken");
msg->_dragItem = getRoot()->findByName("Chicken");
}
return true;
}
bool CChickenDispensor::TurnOff(CTurnOff *msg) {
if (getMovieFrame() != 16)
setVisible(false);
playMovie(16, 12, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
_dispensed = false;
return true;
}
} // End of namespace Titanic