Files
scummvm-cursorfix/engines/titanic/game/belbot_get_light.cpp
2026-02-02 04:50:13 +01:00

78 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/belbot_get_light.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CBelbotGetLight, CGameObject)
ON_MESSAGE(ActMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(MovieFrameMsg)
ON_MESSAGE(EnterViewMsg)
END_MESSAGE_MAP()
void CBelbotGetLight::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_value, indent);
CGameObject::save(file, indent);
}
void CBelbotGetLight::load(SimpleFile *file) {
file->readNumber();
_value = file->readString();
CGameObject::load(file);
}
bool CBelbotGetLight::ActMsg(CActMsg *msg) {
if (msg->_action == "BellbotGetLight") {
_value = getFullViewName();
lockMouse();
changeView("1stClassState.Node 11.N", "");
}
return true;
}
bool CBelbotGetLight::MovieEndMsg(CMovieEndMsg *msg) {
sleep(1000);
changeView(_value, "");
unlockMouse();
return true;
}
bool CBelbotGetLight::MovieFrameMsg(CMovieFrameMsg *msg) {
if (msg->_frameNumber == 37) {
CActMsg actMsg("BellbotGetLight");
actMsg.execute("Eye1");
}
return true;
}
bool CBelbotGetLight::EnterViewMsg(CEnterViewMsg *msg) {
playMovie(MOVIE_NOTIFY_OBJECT);
movieEvent(37);
return true;
}
} // End of namespace Titanic