75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_SCENE_H
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#define TETRAEDGE_TE_TE_SCENE_H
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#include "common/array.h"
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#include "common/ptr.h"
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#include "common/str.h"
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#include "common/path.h"
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#include "tetraedge/te/te_camera.h"
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#include "tetraedge/te/te_model.h"
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namespace Tetraedge {
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class TeScene {
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public:
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TeScene();
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virtual ~TeScene() {};
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virtual void close();
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TeIntrusivePtr<TeCamera> camera(const Common::String &cname);
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TeIntrusivePtr<TeModel> model(const Common::String &mname);
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TeIntrusivePtr<TeCamera> currentCamera();
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int currentCameraIndex() const { return _currentCameraIndex; }
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Common::String currentCameraName() const;
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virtual void draw();
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virtual bool load(const TetraedgeFSNode &node) { return false; };
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void removeModel(const Common::String &mname);
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void setCurrentCamera(const Common::String &cname);
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void setCurrentCameraIndex(uint index) {
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_currentCameraIndex = index;
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}
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virtual void update();
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Common::Array<TeIntrusivePtr<TeModel>> &models() { return _models; }
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protected:
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Common::Array<TeIntrusivePtr<TeCamera>> &cameras() { return _cameras; }
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private:
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uint _currentCameraIndex;
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Common::Array<TeIntrusivePtr<TeCamera>> _cameras;
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Common::Array<TeIntrusivePtr<TeModel>> _models;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_SCENE_H
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