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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_SCENE_H
#define TETRAEDGE_TE_TE_SCENE_H
#include "common/array.h"
#include "common/ptr.h"
#include "common/str.h"
#include "common/path.h"
#include "tetraedge/te/te_camera.h"
#include "tetraedge/te/te_model.h"
namespace Tetraedge {
class TeScene {
public:
TeScene();
virtual ~TeScene() {};
virtual void close();
TeIntrusivePtr<TeCamera> camera(const Common::String &cname);
TeIntrusivePtr<TeModel> model(const Common::String &mname);
TeIntrusivePtr<TeCamera> currentCamera();
int currentCameraIndex() const { return _currentCameraIndex; }
Common::String currentCameraName() const;
virtual void draw();
virtual bool load(const TetraedgeFSNode &node) { return false; };
void removeModel(const Common::String &mname);
void setCurrentCamera(const Common::String &cname);
void setCurrentCameraIndex(uint index) {
_currentCameraIndex = index;
}
virtual void update();
Common::Array<TeIntrusivePtr<TeModel>> &models() { return _models; }
protected:
Common::Array<TeIntrusivePtr<TeCamera>> &cameras() { return _cameras; }
private:
uint _currentCameraIndex;
Common::Array<TeIntrusivePtr<TeCamera>> _cameras;
Common::Array<TeIntrusivePtr<TeModel>> _models;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_SCENE_H