/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_SCENE_H #define TETRAEDGE_TE_TE_SCENE_H #include "common/array.h" #include "common/ptr.h" #include "common/str.h" #include "common/path.h" #include "tetraedge/te/te_camera.h" #include "tetraedge/te/te_model.h" namespace Tetraedge { class TeScene { public: TeScene(); virtual ~TeScene() {}; virtual void close(); TeIntrusivePtr camera(const Common::String &cname); TeIntrusivePtr model(const Common::String &mname); TeIntrusivePtr currentCamera(); int currentCameraIndex() const { return _currentCameraIndex; } Common::String currentCameraName() const; virtual void draw(); virtual bool load(const TetraedgeFSNode &node) { return false; }; void removeModel(const Common::String &mname); void setCurrentCamera(const Common::String &cname); void setCurrentCameraIndex(uint index) { _currentCameraIndex = index; } virtual void update(); Common::Array> &models() { return _models; } protected: Common::Array> &cameras() { return _cameras; } private: uint _currentCameraIndex; Common::Array> _cameras; Common::Array> _models; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_SCENE_H