83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/te/te_resource.h"
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#include "tetraedge/te/te_resource_manager.h"
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namespace Tetraedge {
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TeResourceManager::TeResourceManager() {
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}
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TeResourceManager::~TeResourceManager() {
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// Remove resources one at a time as they may be inter-dependant,
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// causing removals during iteration.
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while (_resources.size()) {
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_resources.erase(_resources.end() - 1);
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}
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}
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void TeResourceManager::addResource(const TeIntrusivePtr<TeResource> &resource) {
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_resources.insert_at(0, resource);
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}
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void TeResourceManager::addResource(TeResource *resource) {
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_resources.insert_at(0, TeIntrusivePtr<TeResource>(resource));
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}
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bool TeResourceManager::exists(const Common::Path &path) {
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for (auto &resource : _resources) {
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if (resource->getAccessName() == path)
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return true;
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}
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return false;
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}
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void TeResourceManager::removeResource(const TeIntrusivePtr<TeResource> &resource) {
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for (uint i = 0; i < _resources.size(); i++) {
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if (_resources[i] == resource) {
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_resources.remove_at(i);
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break;
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}
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}
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}
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void TeResourceManager::removeResource(const TeResource *resource) {
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// We want to hold a new reference before removing the old one, as
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// this could cause the object's destruction - which triggers it
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// being removed from the list.
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TeIntrusivePtr<TeResource> ptr;
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uint i = 0;
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for (; i < _resources.size(); i++) {
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if (_resources[i].get() == resource) {
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ptr = _resources[i];
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break;
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}
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}
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if (i < _resources.size())
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_resources.remove_at(i);
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// now we can let the other pointer go. It could cause another
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// removeResource request but now it's not in the list any more.
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}
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} // end namespace Tetraedge
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