59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_PNG_H
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#define TETRAEDGE_TE_TE_PNG_H
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#include "common/str.h"
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#include "tetraedge/te/te_scummvm_codec.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Tetraedge {
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class TePng : public TeScummvmCodec {
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public:
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TePng(const Common::String &extn);
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virtual ~TePng();
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virtual bool load(const TetraedgeFSNode &node) override;
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virtual bool load(Common::SeekableReadStream &stream) override;
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// We support "animated" PNGs which contain 8
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// frames stacked vertically.
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virtual int nbFrames() override { return _nbFrames; }
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virtual uint height() override { return _height; }
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virtual bool isAtEnd() override;
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virtual bool update(uint i, TeImage &imgout) override;
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static bool matchExtension(const Common::String &extn);
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private:
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int _nbFrames;
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int16 _height;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_PNG_H
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