/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_TE_TE_PNG_H #define TETRAEDGE_TE_TE_PNG_H #include "common/str.h" #include "tetraedge/te/te_scummvm_codec.h" namespace Graphics { struct Surface; } namespace Tetraedge { class TePng : public TeScummvmCodec { public: TePng(const Common::String &extn); virtual ~TePng(); virtual bool load(const TetraedgeFSNode &node) override; virtual bool load(Common::SeekableReadStream &stream) override; // We support "animated" PNGs which contain 8 // frames stacked vertically. virtual int nbFrames() override { return _nbFrames; } virtual uint height() override { return _height; } virtual bool isAtEnd() override; virtual bool update(uint i, TeImage &imgout) override; static bool matchExtension(const Common::String &extn); private: int _nbFrames; int16 _height; }; } // end namespace Tetraedge #endif // TETRAEDGE_TE_TE_PNG_H