128 lines
3.7 KiB
C++
128 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_MODEL_ANIMATION_H
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#define TETRAEDGE_TE_TE_MODEL_ANIMATION_H
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#include "common/path.h"
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#include "common/stream.h"
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#include "tetraedge/te/te_animation.h"
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#include "tetraedge/te/te_intrusive_ptr.h"
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#include "tetraedge/te/te_model.h"
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#include "tetraedge/te/te_quaternion.h"
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#include "tetraedge/te/te_resource.h"
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#include "tetraedge/te/te_trs.h"
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#include "tetraedge/te/te_vector3f32.h"
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namespace Tetraedge {
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class TeModel;
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class TeModelAnimation : public TeAnimation, public TeResource {
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public:
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struct NMORotation {
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float _f;
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TeQuaternion _rot;
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};
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struct NMOTranslation {
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float _f;
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TeVector3f32 _trans;
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};
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struct NMOScale {
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float _f;
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TeVector3f32 _scale;
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};
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TeModelAnimation();
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virtual ~TeModelAnimation() {
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destroy();
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}
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void bind(const TeIntrusivePtr<TeModel> &ptr) {
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_model = ptr;
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};
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int calcCurrentFrame(double millis);
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void cont() override;
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void destroy();
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int findBone(const Common::String &bname);
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int firstFrame() const;
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TeMatrix4x4 getMatrix(const Common::String &name, uint frame, bool param_5);
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TeQuaternion getNMORotation(uint boneNo, float amount) const;
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TeVector3f32 getNMOTranslation(uint boneNo, float amount) const;
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TeTRS getTRS(const Common::String &boneName, uint frame, bool forceUseFbx);
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TeTRS getTRS(uint boneNo, uint frame, bool forceUseFbx) const;
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int lastFrame() const;
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bool load(const Common::Path &path);
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bool load(Common::SeekableReadStream &stream);
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int nbFrames();
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void reset() override;
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void resizeFBXArrays(uint len);
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void resizeNMOArrays(uint len);
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void save(Common::SeekableWriteStream &stream);
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void saveBone(Common::SeekableWriteStream &stream, uint boneNo);
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void setBoneName(uint boneNo, const Common::String &bname);
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void setFrameLimits(int framemin, int framemax) {
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_firstFrame = framemin;
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_lastFrame = framemax;
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}
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void setRotation(uint num, float amount, const TeQuaternion &rot);
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void setScale(uint num, float amount, const TeVector3f32 &scale);
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void setTranslation(uint num, float amount, const TeVector3f32 &trans);
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void unbind();
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void update(double millis) override;
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int curFrame2() const { return _curFrame2; }
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float speed() const { return _speed; }
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const Common::Path &loadedPath() const { return _loadedPath; }
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static void deleteLaterStatic(TeModelAnimation *obj) { TeObject::deleteLaterStatic(obj); }
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private:
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TeIntrusivePtr<TeModel> _model;
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Common::Path _loadedPath;
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Common::Array<Common::Array<TeTRS>> _fbxArrays;
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Common::Array<Common::Array<NMOTranslation>> _nmoTransArrays;
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Common::Array<Common::Array<NMORotation>> _nmoRotArrays;
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Common::Array<Common::Array<NMOScale>> _nmoScaleArrays;
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Common::Array<Common::String> _boneNames;
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int _curFrame;
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int _curFrame2;
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int _firstFrame;
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int _lastFrame;
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int _repeatNum;
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bool _curFrameValFresh;
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bool _finishedSignalPending;
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int _useNMOArrays;
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int _numNMOFrames;
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float _speed;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_MODEL_ANIMATION_H
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