Files
scummvm-cursorfix/engines/tetraedge/te/te_model_animation.cpp
2026-02-02 04:50:13 +01:00

368 lines
9.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/util.h"
#include "common/file.h"
#include "common/stream.h"
#include "common/substream.h"
#include "common/compression/deflate.h"
#include "tetraedge/tetraedge.h"
#include "tetraedge/te/te_core.h"
#include "tetraedge/te/te_model_animation.h"
namespace Tetraedge {
TeModelAnimation::TeModelAnimation() : _firstFrame(-1), _lastFrame(SHRT_MAX),
_curFrame(0), _curFrameValFresh(false), _repeatNum(0), _finishedSignalPending(false),
_curFrame2(0), _useNMOArrays(0), _speed(0.0f), _numNMOFrames(0) {
}
int TeModelAnimation::calcCurrentFrame(double millis) {
if (!_curFrameValFresh) {
int lastf = lastFrame();
int firstf = _firstFrame < 0 ? 0 : _firstFrame;
int curf = (millis / 1000.0) * _speed;
curf = curf % ((lastf + 1) - firstf) + firstf;
if (!_dontRepeat && curf < _curFrame) {
_finishedSignalPending = true;
if (_repeatCount > 0 && _repeatNum < _repeatCount)
_repeatNum++;
}
if (_repeatCount > 0 && _repeatNum >= _repeatCount) {
// finished!
if (!_dontRepeat)
curf = lastFrame();
else
curf = firstf;
}
_curFrame = curf;
_curFrameValFresh = true;
}
return _curFrame;
}
void TeModelAnimation::cont() {
_repeatNum = 0;
TeAnimation::cont();
}
void TeModelAnimation::destroy() {
_loadedPath = Common::Path();
_curFrame2 = 0;
_repeatNum = 0;
_boneNames.clear();
_nmoTransArrays.clear();
_nmoRotArrays.clear();
_nmoScaleArrays.clear();
_fbxArrays.clear();
_numNMOFrames = 0;
}
int TeModelAnimation::findBone(const Common::String &bname) {
for (uint i = 0; i < _boneNames.size(); i++) {
if (_boneNames[i] == bname)
return i;
}
return -1;
}
int TeModelAnimation::firstFrame() const {
if (_firstFrame < 0)
return 0;
return _firstFrame;
}
//TeMatrix4x4 TeModelAnimation::getMatrix(const Common::String &mname, uint frame, bool param_5);
TeQuaternion TeModelAnimation::getNMORotation(uint boneNo, float amount) const {
if (boneNo < _nmoRotArrays.size()) {
const Common::Array<NMORotation> &arr = _nmoRotArrays[boneNo];
if (arr.size()) {
uint i = 0;
while (i < arr.size() && arr[i]._f < amount)
i++;
if (i == 0)
return arr.front()._rot;
if (i == arr.size() || arr.size() == 1)
return arr.back()._rot;
if (arr[i]._f - arr[i-1]._f == 0)
return arr[i]._rot;
float interp = (amount - arr[i - 1]._f) / (arr[i]._f - arr[i - 1]._f);
return arr[i - 1]._rot.slerpQuat(arr[i]._rot, interp);
}
}
return TeQuaternion(0, 0, 0, 1.0);
}
TeVector3f32 TeModelAnimation::getNMOTranslation(uint boneNo, float amount) const {
if (boneNo < _nmoTransArrays.size()) {
const Common::Array<NMOTranslation> &arr = _nmoTransArrays[boneNo];
if (arr.size()) {
uint i = 0;
while (i < arr.size() && arr[i]._f < amount)
i++;
if (i == 0)
return arr.front()._trans;
if (i == arr.size() || arr.size() == 1)
return arr.back()._trans;
if (arr[i]._f - arr[i - 1]._f == 0)
return arr[i - 1]._trans;
float interp = (amount - arr[i - 1]._f) / (arr[i]._f - arr[i - 1]._f);
return arr[i - 1]._trans * (1.0 - interp) + arr[i]._trans * interp;
}
}
return TeVector3f32(0, 0, 0);
}
//TeTRS TeModelAnimation::getTRS(const Common::String &boneName, uint frame, bool forceUseFbx);
TeTRS TeModelAnimation::getTRS(uint boneNo, uint frame, bool forceUseFbx) const {
TeTRS retval;
if (!_useNMOArrays || forceUseFbx) {
uint nframes = 0;
if (!_useNMOArrays) {
nframes = _fbxArrays[0].size();
} else {
nframes = _numNMOFrames;
}
if (nframes > frame) {
return _fbxArrays[boneNo][frame];
}
} else {
retval.setTranslation(getNMOTranslation(boneNo, frame));
retval.setRotation(getNMORotation(boneNo, frame));
retval.setScale(TeVector3f32(1.0, 1.0, 1.0));
}
return retval;
}
int TeModelAnimation::lastFrame() const {
int result;
if (!_useNMOArrays) {
if (_fbxArrays.empty())
result = 0;
else
result = _fbxArrays[0].size();
} else {
result = _numNMOFrames;
}
return MIN(_lastFrame, result - 1);
}
bool TeModelAnimation::load(const Common::Path &path) {
TetraedgeFSNode foundFile = g_engine->getCore()->findFile(path);
Common::ScopedPtr<Common::SeekableReadStream> modelFile(foundFile.createReadStream());
if (!modelFile) {
warning("[TeModel::load] Can't open file : %s.", path.toString().c_str());
return false;
}
bool retval;
if (Te3DObject2::loadAndCheckFourCC(*modelFile, "TEZ0")) {
Common::SeekableReadStream *zlibStream = TeModel::tryLoadZlibStream(*modelFile);
if (!zlibStream)
return false;
retval = load(*zlibStream);
delete zlibStream;
} else {
modelFile->seek(0);
retval = load(*modelFile);
}
_loadedPath = path;
return retval;
}
bool TeModelAnimation::load(Common::SeekableReadStream &stream) {
if (!Te3DObject2::loadAndCheckFourCC(stream, "TEAN")) {
warning("[TeModelAnimation::load] Unknown format.");
return false;
}
uint32 version = stream.readUint32LE();
if (version != 3) {
warning("[TeModelAnimation::load] Unsupported version %d (expect 3)", version);
return false;
}
_useNMOArrays = stream.readUint32LE();
uint32 nmoFrames = stream.readUint32LE();
if (_useNMOArrays)
_numNMOFrames = nmoFrames;
uint32 numBones = stream.readUint32LE();
if (numBones > 100000)
error("TeModelAnimation::load: Improbable number of bones %d", numBones);
if (_useNMOArrays == 0) {
_fbxArrays.resize(numBones);
} else {
_nmoTransArrays.resize(numBones);
_nmoRotArrays.resize(numBones);
_nmoScaleArrays.resize(numBones);
}
_speed = stream.readFloatLE();
for (uint i = 0; i < numBones; i++) {
if (!Te3DObject2::loadAndCheckFourCC(stream, "BONE"))
return false;
const Common::String boneName = Te3DObject2::deserializeString(stream);
TeModel::loadAlign(stream);
setBoneName(i, boneName);
if (!Te3DObject2::loadAndCheckFourCC(stream, "BTRA"))
return false;
uint32 numTrans = stream.readUint32LE();
if (numTrans > 100000)
error("TeModelAnimation::load: Improbable number of bone translations %d", numTrans);
for (uint j = 0; j < numTrans; j++) {
float f = stream.readFloatLE();
TeVector3f32 trans;
TeVector3f32::deserialize(stream, trans);
setTranslation(i, f, trans);
}
if (!Te3DObject2::loadAndCheckFourCC(stream, "BROT"))
return false;
uint32 numRots = stream.readUint32LE();
if (numRots > 100000)
error("TeModelAnimation::load: Improbable number of bone rotations %d", numRots);
for (uint j = 0; j < numRots; j++) {
float f = stream.readFloatLE();
TeQuaternion rot;
TeQuaternion::deserialize(stream, rot);
setRotation(i, f, rot);
}
}
return true;
}
int TeModelAnimation::nbFrames() {
if (!_useNMOArrays) {
if (_fbxArrays.empty())
return 0;
return _fbxArrays[0].size();
} else {
return _numNMOFrames;
}
}
void TeModelAnimation::reset() {
TeAnimation::reset();
_finishedSignalPending = false;
_curFrame = 0;
_curFrame2 = 0;
_firstFrame = -1;
_lastFrame = SHRT_MAX;
}
void TeModelAnimation::resizeFBXArrays(uint len) {
_fbxArrays.resize(len);
}
void TeModelAnimation::resizeNMOArrays(uint len) {
_nmoTransArrays.resize(len);
_nmoRotArrays.resize(len);
_nmoScaleArrays.resize(len);
}
//void TeModelAnimation::save(Common::SeekableWriteStream &stream) {
//void TeModelAnimation::saveBone(Common::SeekableWriteStream &stream, uint param_2);
void TeModelAnimation::setBoneName(uint boneNo, const Common::String &bname) {
if (_boneNames.size() < boneNo + 1) {
_boneNames.resize(boneNo + 1);
}
_boneNames[boneNo] = bname;
}
void TeModelAnimation::setRotation(uint num, float amount, const TeQuaternion &rot) {
if (!_useNMOArrays) {
uint frame = amount;
if (_fbxArrays[num].size() <= frame)
_fbxArrays[num].resize(frame + 1);
_fbxArrays[num][frame].setRotation(rot);
} else {
NMORotation nmorot;
nmorot._rot = rot;
nmorot._f = amount;
_nmoRotArrays[num].push_back(nmorot);
}
}
void TeModelAnimation::setScale(uint num, float amount, const TeVector3f32 &scale) {
// NOTE: This isn't actually implemented in the original.
error("TeModelAnimation::setScale not implemented in original game.");
}
void TeModelAnimation::setTranslation(uint num, float amount, const TeVector3f32 &trans) {
if (!_useNMOArrays) {
uint frame = amount;
if (_fbxArrays[num].size() <= frame)
_fbxArrays[num].resize(frame + 1);
_fbxArrays[num][frame].setTranslation(trans);
} else {
NMOTranslation nmotrans;
nmotrans._trans = trans;
nmotrans._f = amount;
_nmoTransArrays[num].push_back(nmotrans);
}
}
void TeModelAnimation::unbind() {
_model.release();
}
void TeModelAnimation::update(double millis) {
int frames;
if (!_useNMOArrays) {
if (_fbxArrays.empty())
return;
frames = _fbxArrays[0].size();
} else {
frames = _numNMOFrames;
}
if (frames) {
_curFrameValFresh = false;
_curFrame2 = calcCurrentFrame(millis);
if (_finishedSignalPending) {
_finishedSignalPending = false;
_onFinishedSignal.call();
if (g_engine->gameType() == TetraedgeEngine::kSyberia2) {
if (_repeatNum >= _repeatCount && _repeatCount != -1)
stop();
}
}
}
}
} // end namespace Tetraedge