102 lines
3.0 KiB
C++
102 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef TETRAEDGE_TE_TE_LIGHT_H
|
|
#define TETRAEDGE_TE_TE_LIGHT_H
|
|
|
|
#include "tetraedge/te/te_vector3f32.h"
|
|
#include "tetraedge/te/te_vector2f32.h"
|
|
#include "tetraedge/te/te_color.h"
|
|
|
|
namespace Tetraedge {
|
|
|
|
enum TeLightType {
|
|
LightTypePoint = 0,
|
|
LightTypeDirectional = 1,
|
|
LightTypeSpot = 2
|
|
};
|
|
|
|
class TeCamera;
|
|
|
|
class TeLight {
|
|
public:
|
|
TeLight();
|
|
virtual ~TeLight() {};
|
|
|
|
TeVector3f32 directionVector() const;
|
|
virtual void disable(uint lightno) = 0;
|
|
virtual void enable(uint lightno) = 0;
|
|
|
|
virtual void draw(TeCamera &camera) = 0;
|
|
|
|
void transformDirPoint(const TeVector3f32 &pt1, TeVector3f32 &pt2);
|
|
void transformSpotPoint(TeVector3f32 &pt1);
|
|
|
|
virtual void update(uint lightno) = 0;
|
|
static void setGlobalAmbient(const TeColor &col) { _globalAmbientColor = col.getPacked32(); }
|
|
static TeColor globalAmbient() { return TeColor(_globalAmbientColor); }
|
|
|
|
void setSpecular(const TeColor &col) { _colSpecular = col; }
|
|
void setDiffuse(const TeColor &col) { _colDiffuse = col; }
|
|
void setAmbient(const TeColor &col) { _colAmbient = col; }
|
|
|
|
void setConstAtten(float val) { _constAtten = val; }
|
|
void setLinearAtten(float val) { _linearAtten = val; }
|
|
void setQuadraticAtten(float val) { _quadraticAtten = val; }
|
|
void setCutoff(float val) { _cutoff = val; }
|
|
void setExponent(float val) { _exponent = val; }
|
|
void setDisplaySize(float val) { _displaySize = val; }
|
|
void setPosition3d(const TeVector3f32 &pos) { _position3d = pos; }
|
|
void setPositionRadial(const TeVector2f32 &pos) { _positionRadial = pos; }
|
|
void setType(TeLightType ltype) { _type = ltype; }
|
|
|
|
const TeVector2f32 &positionRadial() const { return _positionRadial; }
|
|
const TeVector3f32 &position3d() const { return _position3d; }
|
|
|
|
Common::String dump() const;
|
|
void correctAttenuation();
|
|
|
|
static TeLight *makeInstance();
|
|
|
|
protected:
|
|
TeVector3f32 _position3d;
|
|
TeVector2f32 _positionRadial;
|
|
|
|
TeColor _colAmbient;
|
|
TeColor _colDiffuse;
|
|
TeColor _colSpecular;
|
|
|
|
enum TeLightType _type;
|
|
|
|
static uint32 _globalAmbientColor;
|
|
|
|
float _constAtten;
|
|
float _linearAtten;
|
|
float _quadraticAtten;
|
|
float _cutoff;
|
|
float _exponent;
|
|
float _displaySize;
|
|
};
|
|
|
|
} // end namespace Tetraedge
|
|
|
|
#endif // TETRAEDGE_TE_TE_LIGHT_H
|