Files
scummvm-cursorfix/engines/tetraedge/metaengine.cpp
2026-02-02 04:50:13 +01:00

126 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/metaengine.h"
#include "tetraedge/detection.h"
#include "tetraedge/tetraedge.h"
#include "common/str-array.h"
#include "common/translation.h"
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_CORRECT_MOVIE_ASPECT,
{
_s("Correct movie aspect ratio"),
_s("Play Syberia cutscenes in 16:9, rather than stretching to full screen"),
"correct_movie_aspect",
true,
0,
0
}
},
{
GAMEOPTION_RESTORE_SCENES,
{
_s("Restore missing scenes"),
_s("Restore some scenes originally in the Windows edition"),
"restore_scenes",
true,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
const ADExtraGuiOptionsMap *TetraedgeMetaEngine::getAdvancedExtraGuiOptions() const {
return optionsList;
}
const char *TetraedgeMetaEngine::getName() const {
return "tetraedge";
}
Common::Error TetraedgeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Tetraedge::TetraedgeEngine(syst, desc);
return Common::kNoError;
}
bool TetraedgeMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSavesUseExtendedFormat) ||
(f == kSimpleSavesNames) ||
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSupportsLoadingDuringStartup);
}
void TetraedgeMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) {
Tetraedge::TetraedgeEngine::getSavegameThumbnail(thumb);
}
Common::KeymapArray TetraedgeMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace Tetraedge;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "tetraedge-default", _("Default keymappings"));
Common::Action *act;
Common::String gameId = ConfMan.get("gameid", target);
act = new Common::Action(kStandardActionLeftClick, _("Move / Interact / Select"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Common::Action("SKIP", _("Skip dialog"));
act->setCustomEngineActionEvent(kActionSkip);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
act = new Common::Action("LOAD", _("Load game"));
act->setCustomEngineActionEvent(kActionLoad);
act->addDefaultInputMapping("l");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
engineKeyMap->addAction(act);
act = new Common::Action("SAVE", _("Save game"));
act->setCustomEngineActionEvent(kActionSave);
act->addDefaultInputMapping("s");
act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
engineKeyMap->addAction(act);
return Common::Keymap::arrayOf(engineKeyMap);
}
#if PLUGIN_ENABLED_DYNAMIC(TETRAEDGE)
REGISTER_PLUGIN_DYNAMIC(TETRAEDGE, PLUGIN_TYPE_ENGINE, TetraedgeMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TETRAEDGE, PLUGIN_TYPE_ENGINE, TetraedgeMetaEngine);
#endif