126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tetraedge/metaengine.h"
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#include "tetraedge/detection.h"
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#include "tetraedge/tetraedge.h"
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#include "common/str-array.h"
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#include "common/translation.h"
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_CORRECT_MOVIE_ASPECT,
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{
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_s("Correct movie aspect ratio"),
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_s("Play Syberia cutscenes in 16:9, rather than stretching to full screen"),
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"correct_movie_aspect",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_RESTORE_SCENES,
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{
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_s("Restore missing scenes"),
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_s("Restore some scenes originally in the Windows edition"),
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"restore_scenes",
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true,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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const ADExtraGuiOptionsMap *TetraedgeMetaEngine::getAdvancedExtraGuiOptions() const {
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return optionsList;
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}
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const char *TetraedgeMetaEngine::getName() const {
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return "tetraedge";
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}
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Common::Error TetraedgeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Tetraedge::TetraedgeEngine(syst, desc);
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return Common::kNoError;
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}
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bool TetraedgeMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSavesUseExtendedFormat) ||
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(f == kSimpleSavesNames) ||
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSupportsLoadingDuringStartup);
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}
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void TetraedgeMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) {
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Tetraedge::TetraedgeEngine::getSavegameThumbnail(thumb);
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}
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Common::KeymapArray TetraedgeMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Tetraedge;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "tetraedge-default", _("Default keymappings"));
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Common::Action *act;
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Common::String gameId = ConfMan.get("gameid", target);
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act = new Common::Action(kStandardActionLeftClick, _("Move / Interact / Select"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeyMap->addAction(act);
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act = new Common::Action("SKIP", _("Skip dialog"));
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act->setCustomEngineActionEvent(kActionSkip);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_B");
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engineKeyMap->addAction(act);
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act = new Common::Action("LOAD", _("Load game"));
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act->setCustomEngineActionEvent(kActionLoad);
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act->addDefaultInputMapping("l");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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engineKeyMap->addAction(act);
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act = new Common::Action("SAVE", _("Save game"));
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act->setCustomEngineActionEvent(kActionSave);
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act->addDefaultInputMapping("s");
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act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
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engineKeyMap->addAction(act);
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return Common::Keymap::arrayOf(engineKeyMap);
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}
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#if PLUGIN_ENABLED_DYNAMIC(TETRAEDGE)
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REGISTER_PLUGIN_DYNAMIC(TETRAEDGE, PLUGIN_TYPE_ENGINE, TetraedgeMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(TETRAEDGE, PLUGIN_TYPE_ENGINE, TetraedgeMetaEngine);
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#endif
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