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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_NOTIFIER_H
#define TETRAEDGE_GAME_NOTIFIER_H
#include "common/str.h"
namespace Tetraedge {
class Notifier {
public:
Notifier();
void launchNextnotifier();
void load();
bool onFadeInFinished();
bool onFadeOutFinished();
bool onVisibleFinished();
void push(const Common::String &name, const Common::Path &imgpath);
void unload();
TeLuaGUI &gui() { return _gui; }
private:
struct notifierData {
Common::String _name;
Common::Path _imgpath;
};
Common::Array<notifierData> _notifierDataArray;
TeLuaGUI _gui;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_NOTIFIER_H