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2026-02-02 04:50:13 +01:00

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2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_IMGLOADER_H
#define SWORD25_IMGLOADER_H
#include "sword25/kernel/common.h"
#include "sword25/gfx/graphicengine.h"
namespace Graphics {
struct Surface;
} // End of namespace Graphics
namespace Sword25 {
/**
* Class for loading PNG files, and PNG data embedded into savegames.
*
* Originally written by Malte Thiesen.
*/
class ImgLoader {
protected:
ImgLoader() {} // Protected constructor to prevent instances
public:
/**
* Decode an image.
* @param[in] fileDatePtr pointer to the image data
* @param[in] fileSize size of the image data in bytes
* @param[out] dest if successful, surface will contain the image
* data (storage is allocated via create).
* @return false in case of an error
*
* @remark This function does not free the image buffer passed to it,
* it is the callers responsibility to do so.
*/
static bool decodePNGImage(const byte *pFileData, uint fileSize,
Graphics::Surface *dest);
static bool decodeThumbnailImage(const byte *pFileData, uint fileSize,
Graphics::Surface *dest);
};
} // End of namespace Sword25
#endif