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2026-02-02 04:50:13 +01:00

717 lines
22 KiB
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "startrek/room.h"
namespace StarTrek {
extern const RoomAction demon1ActionList[] = {
{ {ACTION_TICK, 1, 0, 0, 0}, &Room::demon1Tick1 },
{ {ACTION_WALK, 0x25, 0, 0, 0}, &Room::demon1WalkToCave },
{ {ACTION_FINISHED_WALKING, 2, 0, 0, 0}, &Room::demon1TouchedTopWarp },
{ {ACTION_TOUCHED_WARP, 0, 0, 0, 0}, &Room::demon1TouchedTopWarp },
{ {ACTION_TOUCHED_WARP, 1, 0, 0, 0}, &Room::demon1TouchedBottomWarp },
{ {ACTION_TIMER_EXPIRED, 2, 0, 0, 0}, &Room::demon1Timer2Expired },
{ {ACTION_TIMER_EXPIRED, 0, 0, 0, 0}, &Room::demon1Timer0Expired },
{ {ACTION_TIMER_EXPIRED, 3, 0, 0, 0}, &Room::demon1Timer3Expired },
{ {ACTION_TIMER_EXPIRED, 1, 0, 0, 0}, &Room::demon1Timer1Expired },
{ {ACTION_FINISHED_ANIMATION, 2, 0, 0, 0}, &Room::demon1KlingonFinishedAimingWeapon },
{ {ACTION_FINISHED_ANIMATION, 1, 0, 0, 0}, &Room::demon1KirkShot },
{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0, 0}, &Room::demon1UsePhaserOnAnything },
{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0, 0}, &Room::demon1UsePhaserOnAnything },
{ {ACTION_USE, OBJECT_IPHASERK, 8, 0, 0}, &Room::demon1UsePhaserOnKlingon1 },
{ {ACTION_USE, OBJECT_IPHASERS, 8, 0, 0}, &Room::demon1UsePhaserOnKlingon1 },
{ {ACTION_FINISHED_ANIMATION, 3, 0, 0, 0}, &Room::demon1ShootKlingon1 },
{ {ACTION_FINISHED_ANIMATION, 7, 0, 0, 0}, &Room::demon1KlingonDropsHand },
{ {ACTION_USE, OBJECT_IPHASERK, 9, 0, 0}, &Room::demon1UsePhaserOnKlingon2 },
{ {ACTION_USE, OBJECT_IPHASERS, 9, 0, 0}, &Room::demon1UsePhaserOnKlingon2 },
{ {ACTION_FINISHED_ANIMATION, 4, 0, 0, 0}, &Room::demon1ShootKlingon2 },
{ {ACTION_USE, OBJECT_IPHASERK, 10, 0, 0}, &Room::demon1UsePhaserOnKlingon3 },
{ {ACTION_USE, OBJECT_IPHASERS, 10, 0, 0}, &Room::demon1UsePhaserOnKlingon3 },
{ {ACTION_FINISHED_ANIMATION, 5, 0, 0, 0}, &Room::demon1ShootKlingon3 },
{ {ACTION_TIMER_EXPIRED, 6, 0, 0, 0}, &Room::demon1AllKlingonsDead },
{ {ACTION_TIMER_EXPIRED, 5, 0, 0, 0}, &Room::demon1Timer5Expired },
{ {ACTION_USE, OBJECT_IMTRICOR, 13, 0, 0}, &Room::demon1UseMTricorderOnKlingon },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x21, 0, 0}, &Room::demon1UseSTricorderOnTulips },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x22, 0, 0}, &Room::demon1UseSTricorderOnPods },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x20, 0, 0}, &Room::demon1UseSTricorderOnCattails },
{ {ACTION_USE, OBJECT_ISTRICOR, 0x23, 0, 0}, &Room::demon1UseSTricorderOnFerns },
{ {ACTION_USE, OBJECT_ISTRICOR, 13, 0, 0}, &Room::demon1UseSTricorderOnHand },
{ {ACTION_USE, OBJECT_ISTRICOR, 8, 0, 0}, &Room::demon1UseSTricorderOnKlingon1 },
{ {ACTION_USE, OBJECT_ISTRICOR, 10, 0, 0}, &Room::demon1UseSTricorderOnKlingon2Or3 },
{ {ACTION_USE, OBJECT_ISTRICOR, 9, 0, 0}, &Room::demon1UseSTricorderOnKlingon2Or3 },
{ {ACTION_USE, OBJECT_IMEDKIT, 8, 0, 0}, &Room::demon1UseMTricorderOnKlingon },
{ {ACTION_USE, OBJECT_IMTRICOR, 8, 0, 0}, &Room::demon1UseMTricorderOnKlingon },
{ {ACTION_USE, OBJECT_IMEDKIT, 10, 0, 0}, &Room::demon1UseMTricorderOnKlingon },
{ {ACTION_USE, OBJECT_IMEDKIT, 9, 0, 0}, &Room::demon1UseMTricorderOnKlingon },
{ {ACTION_USE, OBJECT_IMTRICOR, 10, 0, 0}, &Room::demon1UseMTricorderOnKlingon },
{ {ACTION_USE, OBJECT_IMTRICOR, 9, 0, 0}, &Room::demon1UseMTricorderOnKlingon },
{ {ACTION_USE, OBJECT_ISTRICOR, 8, 0, 0}, &Room::demon1UseSTricorderOnKlingon2Or3 }, // This is redundant
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0, 0}, &Room::demon1UseMTricorderOnKirk },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0, 0}, &Room::demon1UseMTricorderOnSpock },
{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0, 0}, &Room::demon1UseMTricorderOnRedshirt },
{ {ACTION_GET, 13, 0, 0, 0}, &Room::demon1GetHand },
{ {ACTION_FINISHED_WALKING, 1, 0, 0, 0}, &Room::demon1ReachedHand },
{ {ACTION_FINISHED_ANIMATION, 6, 0, 0, 0}, &Room::demon1PickedUpHand },
{ {ACTION_TIMER_EXPIRED, 4, 0, 0, 0}, &Room::demon1FinishedGettingHand },
{ {ACTION_LOOK, 8, 0, 0, 0}, &Room::demon1LookAtKlingon },
{ {ACTION_LOOK, 9, 0, 0, 0}, &Room::demon1LookAtKlingon },
{ {ACTION_LOOK, 10, 0, 0, 0}, &Room::demon1LookAtKlingon },
{ {ACTION_LOOK, 0x20, 0, 0, 0}, &Room::demon1LookAtCattails },
{ {ACTION_LOOK, 0x21, 0, 0, 0}, &Room::demon1LookAtTulips },
{ {ACTION_LOOK, 0x22, 0, 0, 0}, &Room::demon1LookAtPods },
{ {ACTION_LOOK, 0x23, 0, 0, 0}, &Room::demon1LookAtFerns },
{ {ACTION_LOOK, 0x24, 0, 0, 0}, &Room::demon1LookAtStream },
{ {ACTION_LOOK, 0x25, 0, 0, 0}, &Room::demon1LookAtMine },
{ {ACTION_LOOK, 0x26, 0, 0, 0}, &Room::demon1LookAtMountain },
{ {ACTION_LOOK, 13, 0, 0, 0}, &Room::demon1LookAtHand },
{ {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::demon1LookAnywhere },
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::demon1LookAtKirk },
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::demon1LookAtSpock },
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::demon1LookAtMcCoy },
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::demon1LookAtRedshirt },
{ {ACTION_TALK, OBJECT_KIRK, 0, 0, 0}, &Room::demon1TalkToKirk },
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::demon1TalkToSpock },
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::demon1TalkToMcCoy },
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::demon1TalkToRedshirt },
{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
};
enum demon1TextIds {
TX_SPEAKER_KIRK, TX_SPEAKER_SPOCK, TX_SPEAKER_MCCOY, TX_SPEAKER_EVERTS, TX_SPEAKER_UHURA,
TX_SPEAKER_KLINGON,
TX_DEM1_001, TX_DEM1_002, TX_DEM1_003, TX_DEM1_004, TX_DEM1_005,
TX_DEM1_006, TX_DEM1_007, TX_DEM1_008, TX_DEM1_009, TX_DEM1_011,
TX_DEM1_012, TX_DEM1_013, TX_DEM1_014, TX_DEM1_015, TX_DEM1_016,
TX_DEM1_017, TX_DEM1_018, TX_DEM1_019, TX_DEM1_020, TX_DEM1_021,
TX_DEM1_022, TX_DEM1_023, TX_DEM1_024, TX_DEM1_025, TX_DEM1_026,
TX_DEM1_F23, TX_DEM1N000, TX_DEM1N001, TX_DEM1N002, TX_DEM1N003,
TX_DEM1N004, TX_DEM1N005, TX_DEM1N006, TX_DEM1N007, TX_DEM1N008,
TX_DEM1N009, TX_DEM1N010, TX_DEM1N011, TX_DEM1N012, TX_DEM1N013,
TX_DEM1N014, TX_DEM1N015, TX_DEM1N016, TX_DEM1N017, TX_DEM1N018,
TX_DEM1N019, TX_DEM1N020, TX_DEM1N021, TX_DEM1N023, TX_DEM1U077,
TX_DEM1U078
};
// TODO: Finish floppy offsets
extern const RoomTextOffsets demon1TextOffsets[] = {
{ TX_SPEAKER_KIRK, 5869, 0, 6162, 0 },
{ TX_SPEAKER_SPOCK, 5880, 0, 6173, 0 },
{ TX_SPEAKER_MCCOY, 5890, 0, 6183, 0 },
{ TX_SPEAKER_EVERTS, 5900, 0, 6193, 0 },
{ TX_SPEAKER_UHURA, 5914, 0, 6207, 0 },
{ TX_SPEAKER_KLINGON, 5924, 0, 6217, 0 },
{ TX_DEM1_001, 7374, 0, 7761, 0 },
{ TX_DEM1_002, 2710, 0, 2790, 0 },
{ TX_DEM1_003, 2566, 0, 2633, 0 },
{ TX_DEM1_004, 2906, 0, 2999, 0 },
{ TX_DEM1_005, 3458, 0, 3627, 0 },
{ TX_DEM1_006, 3669, 0, 3866, 0 },
{ TX_DEM1_007, 3142, 0, 3276, 0 },
{ TX_DEM1_008, 3285, 0, 3440, 0 },
{ TX_DEM1_009, 4222, 0, 4454, 0 },
{ TX_DEM1_011, 1492, 0, 1492, 0 },
{ TX_DEM1_012, 6779, 0, 0, 0 },
{ TX_DEM1_013, 7645, 0, 0, 0 },
{ TX_DEM1_014, 7779, 0, 0, 0 },
{ TX_DEM1_015, 7904, 0, 0, 0 },
{ TX_DEM1_016, 7111, 0, 0, 0 },
{ TX_DEM1_017, 6837, 0, 0, 0 },
{ TX_DEM1_018, 6358, 0, 0, 0 },
{ TX_DEM1_019, 6926, 0, 0, 0 },
{ TX_DEM1_020, 2764, 0, 2853, 0 },
{ TX_DEM1_021, 2951, 0, 3053, 0 },
{ TX_DEM1_022, 7478, 0, 0, 0 },
{ TX_DEM1_023, 7983, 0, 0, 0 },
{ TX_DEM1_024, 7735, 0, 0, 0 },
{ TX_DEM1_025, 1937, 0, 1949, 0 },
{ TX_DEM1_026, 8115, 0, 0, 0 },
{ TX_DEM1_F23, 2028, 0, 2062, 0 },
{ TX_DEM1N000, 6289, 0, 0, 0 },
{ TX_DEM1N001, 6015, 0, 0, 0 },
{ TX_DEM1N002, 6209, 0, 0, 0 },
{ TX_DEM1N003, 5933, 0, 0, 0 },
{ TX_DEM1N004, 7334, 0, 0, 0 },
{ TX_DEM1N005, 7222, 0, 0, 0 },
{ TX_DEM1N006, 6742, 0, 0, 0 },
{ TX_DEM1N007, 7281, 0, 0, 0 },
{ TX_DEM1N008, 6118, 0, 0, 0 },
{ TX_DEM1N009, 4721, 0, 4988, 0 },
{ TX_DEM1N010, 4561, 0, 4811, 0 },
{ TX_DEM1N011, 4772, 0, 5046, 0 },
{ TX_DEM1N012, 5145, 0, 5423, 0 },
{ TX_DEM1N013, 5298, 0, 5582, 0 },
{ TX_DEM1N014, 5373, 0, 5661, 0 },
{ TX_DEM1N015, 5223, 0, 5507, 0 },
{ TX_DEM1N016, 4917, 0, 5195, 0 },
{ TX_DEM1N017, 5044, 0, 5330, 0 },
{ TX_DEM1N018, 4486, 0, 4738, 0 },
{ TX_DEM1N019, 4630, 0, 4888, 0 },
{ TX_DEM1N020, 1814, 0, 1825, 0 },
{ TX_DEM1N021, 4851, 0, 5118, 0 },
{ TX_DEM1N023, 4977, 0, 5262, 0 },
{ TX_DEM1U077, 2462, 0, 2504, 0 },
{ TX_DEM1U078, 2641, 0, 2708, 0 },
{ -1, 0, 0, 0, 0 }
};
extern const RoomText demon1Texts[] = {
{ -1, Common::UNK_LANG, "" }
};
// BUG: under certain circumstances, the klingons just stop firing?
void Room::demon1Tick1() {
playVoc("DEM1LOOP");
if (!_awayMission->demon.beatKlingons)
playMidiMusicTracks(MIDITRACK_1);
if (_awayMission->demon.enteredFrom == 1) { // Entered from south
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_N;
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_N;
_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_N;
} else if (_awayMission->demon.enteredFrom == 2) { // Entered from north?
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_S;
_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_S;
_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_S;
_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S;
}
if (!_awayMission->demon.beatKlingons) {
_awayMission->disableWalking = true;
_awayMission->timers[2] = 50;
} else {
loadActorAnim(8, "klg1d2", 0x120, 0x82, 0);
if (!_awayMission->demon.tookKlingonHand)
loadActorAnim(13, "klghnd", 0x10b, 0x8e, 0);
loadActorAnim(9, "klg2d2", 0xaa, 0x7c, 0);
loadActorAnim(10, "klg3d2", 0, 0, 0);
_roomVar.demon.klingonShot[0] = true;
_roomVar.demon.klingonShot[1] = true;
_roomVar.demon.klingonShot[2] = true;
_roomVar.demon.numKlingonsKilled = 3;
}
}
void Room::demon1WalkToCave() {
if (_roomVar.demon.numKlingonsKilled != 3)
return;
walkCrewman(OBJECT_KIRK, 0xa3, 0x56, 2);
}
void Room::demon1TouchedTopWarp() {
if (_awayMission->demon.warpsDisabled)
return;
loadRoomIndex(2, 1);
}
void Room::demon1TouchedBottomWarp() {
if (_awayMission->demon.warpsDisabled)
return;
loadRoomIndex(0, 0);
}
void Room::demon1Timer2Expired() {
if (_awayMission->demon.beatKlingons)
return;
_awayMission->demon.field37 = 1;
_awayMission->demon.beatKlingons = true;
_awayMission->demon.warpsDisabled = true;
_awayMission->timers[0] = 5;
_awayMission->timers[3] = 2;
_awayMission->timers[1] = 100;
loadActorAnim(8, "klg1u", 0x120, 0x82, 0);
}
void Room::demon1Timer0Expired() {
loadActorAnim(9, "klg2u", 0xaa, 0x7c, 0);
}
void Room::demon1Timer3Expired() {
loadActorAnim(10, "klg3u", 0xdb, 0x6d, 0);
}
void Room::demon1Timer1Expired() {
int shooter;
Common::String anim;
if (!_roomVar.demon.klingonShot[0]) {
anim = "klg1f";
shooter = 8;
switch (_roomVar.demon.attackIndex) {
case 0:
Common::strcpy_s(_roomVar.demon.d6, "klg1fr");
break;
case 1:
Common::strcpy_s(_roomVar.demon.d6, "klg1fm");
break;
case 2:
Common::strcpy_s(_roomVar.demon.d6, "klg1fs");
break;
case 3:
Common::strcpy_s(_roomVar.demon.d6, "klg1fk");
break;
default:
return;
}
} else if (!_roomVar.demon.klingonShot[1]) {
anim = "klg2f";
shooter = 9;
switch (_roomVar.demon.attackIndex) {
case 0:
Common::strcpy_s(_roomVar.demon.d6, "klg2fr");
break;
case 1:
Common::strcpy_s(_roomVar.demon.d6, "klg2fm");
break;
case 2:
Common::strcpy_s(_roomVar.demon.d6, "klg2fs");
break;
case 3:
Common::strcpy_s(_roomVar.demon.d6, "klg2fk");
break;
default:
return;
}
} else {
anim = "klg3f";
shooter = 10;
switch (_roomVar.demon.attackIndex) {
case 0:
Common::strcpy_s(_roomVar.demon.d6, "klg3fr");
break;
case 1:
Common::strcpy_s(_roomVar.demon.d6, "klg3fm");
break;
case 2:
Common::strcpy_s(_roomVar.demon.d6, "klg3fs");
break;
case 3:
Common::strcpy_s(_roomVar.demon.d6, "klg3fk");
break;
default:
return;
}
}
loadActorAnim2(shooter, anim, -1, -1, 2);
}
void Room::demon1KlingonFinishedAimingWeapon() {
loadActorAnim(11, _roomVar.demon.d6, 0, 0, 0);
playSoundEffectIndex(kSfxPhaser);
_roomVar.demon.attackIndex++;
int crewman = OBJECT_REDSHIRT;
if (_roomVar.demon.attackIndex == 1) {
loadActorAnim2(OBJECT_REDSHIRT, "rstunn", -1, -1, 0);
crewman = OBJECT_REDSHIRT;
} else if (_roomVar.demon.attackIndex == 2) {
loadActorAnim2(OBJECT_SPOCK, "sstunn", -1, -1, 0);
crewman = OBJECT_SPOCK;
} else if (_roomVar.demon.attackIndex == 3) {
loadActorAnim2(OBJECT_MCCOY, "mstune", -1, -1, 0);
crewman = OBJECT_MCCOY;
} else if (_roomVar.demon.attackIndex == 4) {
loadActorAnim2(OBJECT_KIRK, "kstunn", -1, -1, 1);
crewman = OBJECT_KIRK;
}
_awayMission->crewDirectionsAfterWalk[crewman] = DIR_N;
_awayMission->crewGetupTimers[crewman] = 650;
_awayMission->crewDownBitset |= (1 << crewman);
_awayMission->timers[1] = 100;
}
void Room::demon1KirkShot() {
showDescription(TX_DEM1N000);
showGameOverMenu();
}
void Room::demon1UsePhaserOnAnything() {
if (_roomVar.demon.numKlingonsKilled == 3)
showText(TX_SPEAKER_MCCOY, TX_DEM1_011);
}
void Room::demon1UsePhaserOnKlingon1() {
if (_roomVar.demon.klingonShot[0])
return;
_awayMission->disableInput = 1;
_roomVar.demon.klingonShot[0] = true;
if (_roomVar.demon.kirkShooting) {
demon1ShootKlingon1();
} else {
loadActorAnim2(OBJECT_KIRK, "kfiren", -1, -1, 3);
_roomVar.demon.kirkShooting = true;
}
}
void Room::demon1ShootKlingon1() {
_roomVar.demon.numKlingonsKilled++;
if (_roomVar.demon.numKlingonsKilled == 3) {
_awayMission->timers[1] = 0;
_awayMission->timers[5] = 180;
_awayMission->timers[6] = 1;
_awayMission->demon.warpsDisabled = false;
_awayMission->disableWalking = false;
}
loadActorAnim(12, "s0ks1", 0, 0, 0);
playSoundEffectIndex(kSfxPhaser);
playVoc("EFX19");
loadActorAnim2(8, "klg1d", 0x120, 0x84, 7);
}
void Room::demon1KlingonDropsHand() {
loadActorAnim(13, "klghnd", 0x10b, 0x8e, 0);
_awayMission->disableInput = 0;
_awayMission->timers[1] = 0;
showDescription(TX_DEM1N020);
if (_awayMission->crewDownBitset & (1 << OBJECT_REDSHIRT))
return;
showText(TX_SPEAKER_EVERTS, TX_DEM1_025);
if (_roomVar.demon.numKlingonsKilled == 3)
return;
showText(TX_SPEAKER_KLINGON, TX_DEM1_F23);
_awayMission->timers[1] = 1;
}
void Room::demon1UsePhaserOnKlingon2() {
if (_roomVar.demon.klingonShot[1])
return;
_awayMission->disableInput = 1;
_roomVar.demon.klingonShot[1] = true;
if (_roomVar.demon.kirkShooting) {
demon1ShootKlingon2();
} else {
loadActorAnim2(OBJECT_KIRK, "kfiren", -1, -1, 4);
_roomVar.demon.kirkShooting = true;
}
}
void Room::demon1ShootKlingon2() {
_roomVar.demon.numKlingonsKilled++;
if (_roomVar.demon.numKlingonsKilled == 3) {
_awayMission->timers[1] = 0;
_awayMission->timers[5] = 180;
_awayMission->timers[6] = 1;
_awayMission->demon.warpsDisabled = false;
_awayMission->disableWalking = false;
}
loadActorAnim(12, "s0ks2", 0, 0, 0);
playSoundEffectIndex(kSfxPhaser);
loadActorAnim2(9, "klg2d", 0xaa, 0x7c, 0);
_awayMission->disableInput = 0;
}
void Room::demon1UsePhaserOnKlingon3() {
if (_roomVar.demon.klingonShot[2])
return;
_awayMission->disableInput = 1;
_roomVar.demon.klingonShot[2] = true;
if (_roomVar.demon.kirkShooting) {
demon1ShootKlingon3();
} else {
loadActorAnim2(OBJECT_KIRK, "kfiren", -1, -1, 5);
_roomVar.demon.kirkShooting = true;
}
}
void Room::demon1ShootKlingon3() {
_roomVar.demon.numKlingonsKilled++;
if (_roomVar.demon.numKlingonsKilled == 3) {
_awayMission->timers[1] = 0;
_awayMission->timers[5] = 180;
_awayMission->timers[6] = 1;
_awayMission->demon.warpsDisabled = false;
_awayMission->disableWalking = false;
}
loadActorAnim(12, "s0ks3", 0, 0, 0);
playSoundEffectIndex(kSfxPhaser);
loadActorAnim2(10, "klg3d", 0, 0, 0);
_awayMission->disableInput = 0;
}
// Timer 6 expired
void Room::demon1AllKlingonsDead() {
_awayMission->crewGetupTimers[OBJECT_KIRK] = 45;
_awayMission->crewGetupTimers[OBJECT_SPOCK] = 45;
_awayMission->crewGetupTimers[OBJECT_MCCOY] = 45;
_awayMission->crewGetupTimers[OBJECT_REDSHIRT] = 45;
}
void Room::demon1Timer5Expired() {
if (_awayMission->crewDownBitset != 0)
return;
showText(TX_SPEAKER_UHURA, TX_DEM1U077);
showText(TX_SPEAKER_KIRK, TX_DEM1_003);
showText(TX_SPEAKER_UHURA, TX_DEM1U078);
showText(TX_SPEAKER_KIRK, TX_DEM1_002);
showText(TX_SPEAKER_SPOCK, TX_DEM1_020);
showText(TX_SPEAKER_KIRK, TX_DEM1_004);
showText(TX_SPEAKER_SPOCK, TX_DEM1_021);
}
void Room::demon1UseMTricorderOnKlingon() {
loadActorAnim2(OBJECT_MCCOY, "mscann", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_MCCOY, TX_DEM1_012);
}
void Room::demon1UseSTricorderOnTulips() {
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM1_007);
}
void Room::demon1UseSTricorderOnPods() {
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM1_008);
}
void Room::demon1UseSTricorderOnCattails() {
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM1_005);
}
void Room::demon1UseSTricorderOnFerns() {
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM1_006);
}
void Room::demon1UseSTricorderOnHand() {
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM1_017);
}
void Room::demon1UseSTricorderOnKlingon1() {
// BUGFIX: Original game sets up the stack for this function call, but doesn't
// actually call the function...
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
if (_roomVar.demon.numKlingonsKilled == 3 && !_awayMission->demon.tookKlingonHand && _rdfData[0xcf] != 1) {
showText(TX_SPEAKER_SPOCK, TX_DEM1_018);
_rdfData[0xcf] = 1;
} else {
showText(TX_SPEAKER_SPOCK, TX_DEM1_019);
}
}
void Room::demon1UseSTricorderOnKlingon2Or3() {
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_SPOCK, TX_DEM1_019);
}
void Room::demon1UseMTricorderOnKirk() {
if (_awayMission->crewDownBitset & (1 << OBJECT_KIRK))
demon1UseMTricorderOnCrewman();
}
void Room::demon1UseMTricorderOnSpock() {
if (_awayMission->crewDownBitset & (1 << OBJECT_SPOCK))
demon1UseMTricorderOnCrewman();
}
void Room::demon1UseMTricorderOnRedshirt() {
if (_awayMission->crewDownBitset & (1 << OBJECT_REDSHIRT))
demon1UseMTricorderOnCrewman();
}
void Room::demon1UseMTricorderOnCrewman() {
loadActorAnim2(OBJECT_MCCOY, "mscann", -1, -1, 0);
playSoundEffectIndex(kSfxTricorder);
showText(TX_SPEAKER_MCCOY, TX_DEM1_009);
}
void Room::demon1GetHand() {
if (_roomVar.demon.numKlingonsKilled != 3)
return;
walkCrewman(OBJECT_KIRK, 0x104, 0x8e, 1);
}
void Room::demon1ReachedHand() {
loadActorAnim2(OBJECT_KIRK, "s5r1kg", -1, -1, 6);
}
void Room::demon1PickedUpHand() {
loadActorStandAnim(13);
_awayMission->demon.missionScore += 3;
loadActorStandAnim(OBJECT_KIRK);
_awayMission->timers[4] = 2;
}
// Timer 4 expired
void Room::demon1FinishedGettingHand() {
if (_awayMission->demon.tookKlingonHand)
showDescription(TX_DEM1N005);
else {
_awayMission->demon.tookKlingonHand = true;
giveItem(OBJECT_IHAND);
showDescription(TX_DEM1N007);
}
}
void Room::demon1LookAtKlingon() {
showDescription(TX_DEM1N004);
}
void Room::demon1LookAtCattails() {
showDescription(TX_DEM1N018);
}
void Room::demon1LookAtTulips() {
showDescription(TX_DEM1N010);
}
void Room::demon1LookAtPods() {
showDescription(TX_DEM1N019);
}
void Room::demon1LookAtFerns() {
showDescription(TX_DEM1N009);
}
void Room::demon1LookAtStream() {
showDescription(TX_DEM1N011);
}
void Room::demon1LookAtMine() {
showDescription(TX_DEM1N021);
}
void Room::demon1LookAtMountain() {
showDescription(TX_DEM1N016);
}
void Room::demon1LookAtHand() {
showDescription(TX_DEM1N023);
}
void Room::demon1LookAnywhere() {
showDescription(TX_DEM1N017);
}
void Room::demon1LookAtKirk() {
if (_awayMission->crewDownBitset & (1 << OBJECT_KIRK))
showDescription(TX_DEM1N012);
else
showDescription(TX_DEM1N003);
}
void Room::demon1LookAtSpock() {
if (_awayMission->crewDownBitset & (1 << OBJECT_SPOCK))
showDescription(TX_DEM1N015);
else
showDescription(TX_DEM1N008);
}
void Room::demon1LookAtMcCoy() {
if (_awayMission->crewDownBitset & (1 << OBJECT_MCCOY))
showDescription(TX_DEM1N013);
else
showDescription(TX_DEM1N001);
}
void Room::demon1LookAtRedshirt() {
if (_awayMission->crewDownBitset & (1 << OBJECT_REDSHIRT))
showDescription(TX_DEM1N014);
else
showDescription(TX_DEM1N002);
}
void Room::demon1TalkToKirk() {
if (_awayMission->crewDownBitset & (1 << OBJECT_KIRK))
demon1TalkToUnconsciousCrewman();
else if (_roomVar.demon.numKlingonsKilled == 3)
showText(TX_SPEAKER_KIRK, TX_DEM1_001);
}
void Room::demon1TalkToSpock() {
if (_awayMission->crewDownBitset & (1 << OBJECT_SPOCK))
demon1TalkToUnconsciousCrewman();
else {
showText(TX_SPEAKER_SPOCK, TX_DEM1_022);
showText(TX_SPEAKER_MCCOY, TX_DEM1_013);
showText(TX_SPEAKER_SPOCK, TX_DEM1_024);
showText(TX_SPEAKER_MCCOY, TX_DEM1_014);
}
}
void Room::demon1TalkToMcCoy() {
if (_awayMission->crewDownBitset & (1 << OBJECT_MCCOY))
demon1TalkToUnconsciousCrewman();
else {
showText(TX_SPEAKER_MCCOY, TX_DEM1_015);
showText(TX_SPEAKER_SPOCK, TX_DEM1_023);
}
}
void Room::demon1TalkToRedshirt() {
if (_awayMission->crewDownBitset & (1 << OBJECT_REDSHIRT))
demon1TalkToUnconsciousCrewman();
else
showText(TX_SPEAKER_EVERTS, TX_DEM1_026);
}
// FIXME: this doesn't happen in actual game? (does the event get blocked from higher up?)
void Room::demon1TalkToUnconsciousCrewman() {
const char *text[] = {
nullptr,
"Zzzzz....",
""};
showRoomSpecificText(text);
}
}