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2026-02-02 04:50:13 +01:00

251 lines
8.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/visual/effects/fish.h"
#include "common/random.h"
#include "common/tokenizer.h"
#include "graphics/surface.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/gfx/surfacerenderer.h"
#include "engines/stark/gfx/bitmap.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/settings.h"
namespace Stark {
VisualEffectFish::VisualEffectFish(Gfx::Driver *gfx, const Common::Point &size) :
VisualEffect(TYPE, size, gfx),
_fishCount(10),
_currentFrame(0),
_numFrames(20),
_maxRadius(100),
_fishPathWidthRatio(20),
_fishPathHeightRatio(30),
_fishPathWidth(0),
_fishPathHeight(0),
_masterPathWidth(0),
_masterPathHeight(0),
_mainColorR(44),
_mainColorG(97),
_mainColorB(133),
_mainColor(0),
_otherColor(0) {
}
VisualEffectFish::~VisualEffectFish() {
}
void VisualEffectFish::render(const Common::Point &position) {
// Stop rendering if special effect is off
if (!StarkSettings->getBoolSetting(Settings::kSpecialFX)) return;
_timeRemainingUntilNextUpdate -= StarkGlobal->getMillisecondsPerGameloop();
if (_timeRemainingUntilNextUpdate <= 0) {
update();
_timeRemainingUntilNextUpdate = _timeBetweenTwoUpdates;
}
// Fill with transparent color
_surface->fillRect(Common::Rect(_surface->w, _surface->h), 0);
for (uint i = 0; i < _fishList.size(); i++) {
drawFish(_fishList[i]);
}
_bitmap->update(_surface);
_surfaceRenderer->render(_bitmap, position);
}
void VisualEffectFish::setParams(const Common::String &params) {
// Example input: GFX_Fish( 2, 30, 20, 30, (20, 50, 70), 20, 100 )
Common::StringTokenizer tokenizer(params, "(), ");
int index = 0;
while (!tokenizer.empty()) {
Common::String token = tokenizer.nextToken();
switch (index) {
case 0:
if (token != "GFX_Fish") {
error("Unexpected effect type '%s'", token.c_str());
}
break;
case 1:
_timeBetweenTwoUpdates = CLIP<uint>(strtol(token.c_str(), nullptr, 10), 0, 1000) * 33;
break;
case 2:
_fishCount = CLIP<uint>(strtol(token.c_str(), nullptr, 10), 1, 300);
break;
case 3:
_fishPathWidthRatio = CLIP<int>(strtol(token.c_str(), nullptr, 10), 0, 100);
break;
case 4:
_fishPathHeightRatio = CLIP<int>(strtol(token.c_str(), nullptr, 10), 0, 100);
break;
case 5:
_mainColorR = strtol(token.c_str(), nullptr, 10);
break;
case 6:
_mainColorG = strtol(token.c_str(), nullptr, 10);
break;
case 7:
_mainColorB = strtol(token.c_str(), nullptr, 10);
break;
case 8:
_numFrames = CLIP<uint>(strtol(token.c_str(), nullptr, 10), 10, 100);
break;
case 9:
_maxRadius = CLIP<uint>(strtol(token.c_str(), nullptr, 10), 30, 200);
break;
default:
warning("Unexpected parameter %d: %s", index, token.c_str());
}
index++;
}
_mainColor = _surface->format.RGBToColor(_mainColorR, _mainColorG, _mainColorB);
_otherColor = _surface->format.RGBToColor(
_mainColorR + (255 - _mainColorR) / 4,
_mainColorG + (255 - _mainColorG) / 4,
_mainColorB + (255 - _mainColorB) / 3
);
_fishPathWidth = _size.x * _fishPathWidthRatio / 100;
_fishPathHeight = _size.y * _fishPathHeightRatio / 100;
_masterPathWidth = _size.x - _fishPathWidth;
_masterPathHeight = _size.y - _fishPathHeight;
_numFrames = 20; // The original also ignores the parameter
_frames.resize(_numFrames);
for (uint i = 0; i < _frames.size(); i++) {
Frame &frame = _frames[i];
// Barycentric coordinates
float t = (i + 1) / (float)_frames.size();
frame.weight1 = (1.0f - t) * (1.0f - t) * (1.0f - t) / 6.0f;
frame.weight2 = (t * t * t * 3.0f - t * t * 6.0f + 4.0f) / 6.0f;
frame.weight3 = (((3.0f - t * 3.0f) * t + 3.0f) * t + 1.0f) / 6.0f;
frame.weight4 = t * t * t / 6.0f;
}
_fishList.resize(_fishCount);
for (uint i = 0; i < _fishList.size(); i++) {
Fish &fish = _fishList[i];
fish.point1.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1);
fish.point1.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1);
fish.point2.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1);
fish.point2.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1);
fish.point3.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1);
fish.point3.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1);
fish.point4.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1);
fish.point4.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1);
}
_masterPath.point1.x = StarkRandomSource->getRandomNumber(_masterPathWidth - 1);
_masterPath.point1.y = StarkRandomSource->getRandomNumber(_masterPathHeight - 1);
_masterPath.point2 = _masterPath.point1;
_masterPath.point3 = _masterPath.point1;
_masterPath.point4 = _masterPath.point1;
}
void VisualEffectFish::update() {
_currentFrame++;
if (_currentFrame >= _frames.size()) {
_currentFrame %= _frames.size();
for (uint i = 0; i < _fishList.size(); i++) {
Fish &fish = _fishList[i];
fish.point1 = fish.point2;
fish.point2 = fish.point3;
fish.point3 = fish.point4;
fish.point4.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1);
fish.point4.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1);
}
_masterPath.point1 = _masterPath.point2;
_masterPath.point2 = _masterPath.point3;
_masterPath.point3 = _masterPath.point4;
uint radius;
do {
_masterPath.point4.x = StarkRandomSource->getRandomNumber(_masterPathWidth - 1);
_masterPath.point4.y = StarkRandomSource->getRandomNumber(_masterPathHeight - 1);
int deltaX = _masterPath.point4.x - _masterPath.point3.x;
int deltaY = _masterPath.point4.y - _masterPath.point3.y;
radius = sqrt(deltaX * deltaX + deltaY * deltaY);
} while (radius > _maxRadius);
}
const Frame &frame = _frames[_currentFrame];
_masterPath.currentPosition.x = _masterPath.point1.x * frame.weight1 + _masterPath.point2.x * frame.weight2
+ _masterPath.point3.x * frame.weight3 + _masterPath.point4.x * frame.weight4;
_masterPath.currentPosition.y = _masterPath.point1.y * frame.weight1 + _masterPath.point2.y * frame.weight2
+ _masterPath.point3.y * frame.weight3 + _masterPath.point4.y * frame.weight4;
for (uint i = 0; i < _fishList.size(); i++) {
Fish &fish = _fishList[i];
fish.previousPosition = fish.currentPosition;
fish.currentPosition.x = fish.point1.x * frame.weight1 + fish.point2.x * frame.weight2
+ fish.point3.x * frame.weight3 + fish.point4.x * frame.weight4;
fish.currentPosition.y = fish.point1.y * frame.weight1 + fish.point2.y * frame.weight2
+ fish.point3.y * frame.weight3 + fish.point4.y * frame.weight4;
fish.currentPosition += _masterPath.currentPosition;
}
}
void VisualEffectFish::drawFish(const Fish &fish) {
if (fish.currentPosition.x < 0 || fish.currentPosition.x >= _surface->w
|| fish.currentPosition.y < 0 || fish.currentPosition.y >= _surface->h) {
return;
}
if (fish.previousPosition.x < 0 || fish.previousPosition.x >= _surface->w
|| fish.previousPosition.y < 0 || fish.previousPosition.y >= _surface->h) {
return;
}
int dot = (fish.previousPosition.x - fish.currentPosition.x)
* (fish.previousPosition.x - fish.currentPosition.x)
+ (fish.previousPosition.y - fish.currentPosition.y)
* (fish.previousPosition.y - fish.currentPosition.y);
uint color;
if (dot >= 4) {
color = _mainColor;
} else {
color = _otherColor;
}
_surface->drawLine(fish.previousPosition.x, fish.previousPosition.y,
fish.currentPosition.x, fish.currentPosition.y, color);
}
} // End of namespace Stark