/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/visual/effects/fish.h" #include "common/random.h" #include "common/tokenizer.h" #include "graphics/surface.h" #include "engines/stark/gfx/driver.h" #include "engines/stark/gfx/surfacerenderer.h" #include "engines/stark/gfx/bitmap.h" #include "engines/stark/services/global.h" #include "engines/stark/services/services.h" #include "engines/stark/services/settings.h" namespace Stark { VisualEffectFish::VisualEffectFish(Gfx::Driver *gfx, const Common::Point &size) : VisualEffect(TYPE, size, gfx), _fishCount(10), _currentFrame(0), _numFrames(20), _maxRadius(100), _fishPathWidthRatio(20), _fishPathHeightRatio(30), _fishPathWidth(0), _fishPathHeight(0), _masterPathWidth(0), _masterPathHeight(0), _mainColorR(44), _mainColorG(97), _mainColorB(133), _mainColor(0), _otherColor(0) { } VisualEffectFish::~VisualEffectFish() { } void VisualEffectFish::render(const Common::Point &position) { // Stop rendering if special effect is off if (!StarkSettings->getBoolSetting(Settings::kSpecialFX)) return; _timeRemainingUntilNextUpdate -= StarkGlobal->getMillisecondsPerGameloop(); if (_timeRemainingUntilNextUpdate <= 0) { update(); _timeRemainingUntilNextUpdate = _timeBetweenTwoUpdates; } // Fill with transparent color _surface->fillRect(Common::Rect(_surface->w, _surface->h), 0); for (uint i = 0; i < _fishList.size(); i++) { drawFish(_fishList[i]); } _bitmap->update(_surface); _surfaceRenderer->render(_bitmap, position); } void VisualEffectFish::setParams(const Common::String ¶ms) { // Example input: GFX_Fish( 2, 30, 20, 30, (20, 50, 70), 20, 100 ) Common::StringTokenizer tokenizer(params, "(), "); int index = 0; while (!tokenizer.empty()) { Common::String token = tokenizer.nextToken(); switch (index) { case 0: if (token != "GFX_Fish") { error("Unexpected effect type '%s'", token.c_str()); } break; case 1: _timeBetweenTwoUpdates = CLIP(strtol(token.c_str(), nullptr, 10), 0, 1000) * 33; break; case 2: _fishCount = CLIP(strtol(token.c_str(), nullptr, 10), 1, 300); break; case 3: _fishPathWidthRatio = CLIP(strtol(token.c_str(), nullptr, 10), 0, 100); break; case 4: _fishPathHeightRatio = CLIP(strtol(token.c_str(), nullptr, 10), 0, 100); break; case 5: _mainColorR = strtol(token.c_str(), nullptr, 10); break; case 6: _mainColorG = strtol(token.c_str(), nullptr, 10); break; case 7: _mainColorB = strtol(token.c_str(), nullptr, 10); break; case 8: _numFrames = CLIP(strtol(token.c_str(), nullptr, 10), 10, 100); break; case 9: _maxRadius = CLIP(strtol(token.c_str(), nullptr, 10), 30, 200); break; default: warning("Unexpected parameter %d: %s", index, token.c_str()); } index++; } _mainColor = _surface->format.RGBToColor(_mainColorR, _mainColorG, _mainColorB); _otherColor = _surface->format.RGBToColor( _mainColorR + (255 - _mainColorR) / 4, _mainColorG + (255 - _mainColorG) / 4, _mainColorB + (255 - _mainColorB) / 3 ); _fishPathWidth = _size.x * _fishPathWidthRatio / 100; _fishPathHeight = _size.y * _fishPathHeightRatio / 100; _masterPathWidth = _size.x - _fishPathWidth; _masterPathHeight = _size.y - _fishPathHeight; _numFrames = 20; // The original also ignores the parameter _frames.resize(_numFrames); for (uint i = 0; i < _frames.size(); i++) { Frame &frame = _frames[i]; // Barycentric coordinates float t = (i + 1) / (float)_frames.size(); frame.weight1 = (1.0f - t) * (1.0f - t) * (1.0f - t) / 6.0f; frame.weight2 = (t * t * t * 3.0f - t * t * 6.0f + 4.0f) / 6.0f; frame.weight3 = (((3.0f - t * 3.0f) * t + 3.0f) * t + 1.0f) / 6.0f; frame.weight4 = t * t * t / 6.0f; } _fishList.resize(_fishCount); for (uint i = 0; i < _fishList.size(); i++) { Fish &fish = _fishList[i]; fish.point1.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1); fish.point1.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1); fish.point2.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1); fish.point2.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1); fish.point3.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1); fish.point3.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1); fish.point4.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1); fish.point4.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1); } _masterPath.point1.x = StarkRandomSource->getRandomNumber(_masterPathWidth - 1); _masterPath.point1.y = StarkRandomSource->getRandomNumber(_masterPathHeight - 1); _masterPath.point2 = _masterPath.point1; _masterPath.point3 = _masterPath.point1; _masterPath.point4 = _masterPath.point1; } void VisualEffectFish::update() { _currentFrame++; if (_currentFrame >= _frames.size()) { _currentFrame %= _frames.size(); for (uint i = 0; i < _fishList.size(); i++) { Fish &fish = _fishList[i]; fish.point1 = fish.point2; fish.point2 = fish.point3; fish.point3 = fish.point4; fish.point4.x = StarkRandomSource->getRandomNumber(_fishPathWidth - 1); fish.point4.y = StarkRandomSource->getRandomNumber(_fishPathHeight - 1); } _masterPath.point1 = _masterPath.point2; _masterPath.point2 = _masterPath.point3; _masterPath.point3 = _masterPath.point4; uint radius; do { _masterPath.point4.x = StarkRandomSource->getRandomNumber(_masterPathWidth - 1); _masterPath.point4.y = StarkRandomSource->getRandomNumber(_masterPathHeight - 1); int deltaX = _masterPath.point4.x - _masterPath.point3.x; int deltaY = _masterPath.point4.y - _masterPath.point3.y; radius = sqrt(deltaX * deltaX + deltaY * deltaY); } while (radius > _maxRadius); } const Frame &frame = _frames[_currentFrame]; _masterPath.currentPosition.x = _masterPath.point1.x * frame.weight1 + _masterPath.point2.x * frame.weight2 + _masterPath.point3.x * frame.weight3 + _masterPath.point4.x * frame.weight4; _masterPath.currentPosition.y = _masterPath.point1.y * frame.weight1 + _masterPath.point2.y * frame.weight2 + _masterPath.point3.y * frame.weight3 + _masterPath.point4.y * frame.weight4; for (uint i = 0; i < _fishList.size(); i++) { Fish &fish = _fishList[i]; fish.previousPosition = fish.currentPosition; fish.currentPosition.x = fish.point1.x * frame.weight1 + fish.point2.x * frame.weight2 + fish.point3.x * frame.weight3 + fish.point4.x * frame.weight4; fish.currentPosition.y = fish.point1.y * frame.weight1 + fish.point2.y * frame.weight2 + fish.point3.y * frame.weight3 + fish.point4.y * frame.weight4; fish.currentPosition += _masterPath.currentPosition; } } void VisualEffectFish::drawFish(const Fish &fish) { if (fish.currentPosition.x < 0 || fish.currentPosition.x >= _surface->w || fish.currentPosition.y < 0 || fish.currentPosition.y >= _surface->h) { return; } if (fish.previousPosition.x < 0 || fish.previousPosition.x >= _surface->w || fish.previousPosition.y < 0 || fish.previousPosition.y >= _surface->h) { return; } int dot = (fish.previousPosition.x - fish.currentPosition.x) * (fish.previousPosition.x - fish.currentPosition.x) + (fish.previousPosition.y - fish.currentPosition.y) * (fish.previousPosition.y - fish.currentPosition.y); uint color; if (dot >= 4) { color = _mainColor; } else { color = _otherColor; } _surface->drawLine(fish.previousPosition.x, fish.previousPosition.y, fish.currentPosition.x, fish.currentPosition.y, color); } } // End of namespace Stark