Files
scummvm-cursorfix/engines/stark/ui/world/gamescreen.cpp
2026-02-02 04:50:13 +01:00

158 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/ui/world/gamescreen.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/userinterface.h"
#include "engines/stark/services/global.h"
#include "engines/stark/ui/cursor.h"
#include "engines/stark/ui/world/actionmenu.h"
#include "engines/stark/ui/world/dialogpanel.h"
#include "engines/stark/ui/world/gamewindow.h"
#include "engines/stark/ui/world/inventorywindow.h"
#include "engines/stark/ui/world/topmenu.h"
#include "engines/stark/resources/level.h"
#include "engines/stark/resources/location.h"
namespace Stark {
GameScreen::GameScreen(Gfx::Driver *gfx, Cursor *cursor) :
Screen(Screen::kScreenGame),
_gfx(gfx),
_cursor(cursor) {
_topMenu = new TopMenu(_gfx, _cursor);
_dialogPanel = new DialogPanel(_gfx, _cursor);
_actionMenu = new ActionMenu(_gfx, _cursor);
_inventoryWindow = new InventoryWindow(_gfx, _cursor, _actionMenu);
_actionMenu->setInventory(_inventoryWindow);
_gameWindow = new GameWindow(_gfx, _cursor, _actionMenu, _inventoryWindow);
_gameScreenWindows.push_back(_actionMenu);
_gameScreenWindows.push_back(_inventoryWindow);
_gameScreenWindows.push_back(_gameWindow);
_gameScreenWindows.push_back(_topMenu);
_gameScreenWindows.push_back(_dialogPanel);
}
GameScreen::~GameScreen() {
delete _gameWindow;
delete _actionMenu;
delete _topMenu;
delete _dialogPanel;
delete _inventoryWindow;
}
void GameScreen::open() {
pauseGame(false);
StarkUserInterface->freeGameScreenThumbnail();
}
void GameScreen::close() {
_cursor->setMouseHint("");
pauseGame(true);
StarkUserInterface->saveGameScreenThumbnail();
}
void GameScreen::handleGameLoop() {
for (int i = _gameScreenWindows.size() - 1; i >= 0; i--) {
_gameScreenWindows[i]->handleGameLoop();
}
}
void GameScreen::render() {
for (int i = _gameScreenWindows.size() - 1; i >= 0; i--) {
_gameScreenWindows[i]->render();
}
}
InventoryWindow *GameScreen::getInventoryWindow() const {
return _inventoryWindow;
}
void GameScreen::reset() {
_dialogPanel->reset();
_gameWindow->reset();
_inventoryWindow->reset();
_actionMenu->close();
}
GameWindow *GameScreen::getGameWindow() const {
return _gameWindow;
}
DialogPanel *GameScreen::getDialogPanel() const {
return _dialogPanel;
}
void GameScreen::handleMouseMove() {
dispatchEvent(&Window::handleMouseMove);
}
void GameScreen::handleClick() {
dispatchEvent(&Window::handleClick);
}
void GameScreen::handleRightClick() {
dispatchEvent(&Window::handleRightClick);
}
void GameScreen::handleDoubleClick() {
dispatchEvent(&Window::handleDoubleClick);
}
void GameScreen::dispatchEvent(WindowHandler handler) {
for (uint i = 0; i < _gameScreenWindows.size(); i++) {
if (_gameScreenWindows[i]->isMouseInside()) {
(*_gameScreenWindows[i].*handler)();
return;
}
}
}
void GameScreen::onScreenChanged() {
_cursor->onScreenChanged();
_dialogPanel->onScreenChanged();
_topMenu->onScreenChanged();
_gameWindow->onScreenChanged();
_actionMenu->onScreenChanged();
}
void GameScreen::notifyInventoryItemEnabled(uint16 itemIndex) {
_topMenu->notifyInventoryItemEnabled(itemIndex);
}
void GameScreen::notifyDiaryEntryEnabled() {
_topMenu->notifyDiaryEntryEnabled();
}
void GameScreen::pauseGame(bool pause) {
if (StarkGlobal->getLevel()) {
StarkGlobal->getLevel()->onEnginePause(pause);
}
if (StarkGlobal->getCurrent()) {
StarkGlobal->getCurrent()->getLevel()->onEnginePause(pause);
StarkGlobal->getCurrent()->getLocation()->onEnginePause(pause);
}
}
} // End of namespace Stark