90 lines
2.7 KiB
C++
90 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_UI_BUTTON_H
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#define STARK_UI_BUTTON_H
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#include "engines/stark/services/staticprovider.h"
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#include "common/scummsys.h"
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#include "common/rect.h"
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#include "common/str.h"
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namespace Stark {
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class VisualExplodingImage;
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class VisualFlashingImage;
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class VisualImageXMG;
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class VisualText;
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namespace Resources {
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class Anim;
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}
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class Button {
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public:
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enum HintAlign { kAlignLeft, kAlignRight };
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Button(const Common::String &text, StaticProvider::UIElement stockElement, const Common::Point &pos, HintAlign align, const Common::Point &hintPos);
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~Button();
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void setPosition(const Common::Point &pos) { _position = pos; }
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void setUIElement(const StaticProvider::UIElement &stockElement) { _stockElement = stockElement; }
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/** Set hint to render for one frame */
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void showButtonHint();
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void render();
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bool containsPoint(const Common::Point &point);
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/** Reset the hint text visual so it is rebuilt with the appropriate size */
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void resetHintVisual();
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/** Move execution of the button's icon anim script to the specified item */
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void goToAnimStatement(int animScriptItemIndex);
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/** Start overlaying an explosion animation of an image on top of the button */
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void startImageExplosion(VisualImageXMG *image);
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/** Remove the currently playing exploding image animation, if any */
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void stopImageExplosion();
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/** Start a flash animation of an image button */
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void startImageFlashing(VisualImageXMG *image);
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/** Remove the currently playing flash image animation, if any */
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void stopImageFlashing();
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private:
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StaticProvider::UIElement _stockElement;
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Common::Point _position;
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Common::Point _hintPosition;
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Common::String _text;
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VisualText *_mouseText;
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VisualExplodingImage *_explodingImageAnimation;
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VisualFlashingImage *_flashingImageAnimation;
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const HintAlign _align;
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bool _renderHint;
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};
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} // End of namespace Stark
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#endif // STARK_UI_BUTTON_H
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