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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_SERVICES_GAME_MESSAGE_H
#define STARK_SERVICES_GAME_MESSAGE_H
#include "common/str.h"
#include "common/hashmap.h"
namespace Stark {
/**
* Game message service
*
* Provide message texts and dialogs used in various points
*/
class GameMessage {
public:
GameMessage();
~GameMessage() {}
enum TextKey {
kOverwriteSave = 10,
kEndAndLoad = 13,
kInventory = 353,
kOptions = 354,
kQuit = 355,
kQuitGamePrompt = 356,
kQuitPrompt = 357,
kYes = 358,
kNo = 359
};
/** Acquire a message text by a given key */
Common::String getTextByKey(TextKey key) {
if (_texts.contains(key)) return _texts[key];
return getDefaultText(key);
}
private:
Common::HashMap<uint, Common::String> _texts;
Common::String getDefaultText(TextKey key);
};
} // End of namespace Stark
#endif // STARK_SERVICES_GAME_MESSAGE_H