/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_SERVICES_GAME_MESSAGE_H #define STARK_SERVICES_GAME_MESSAGE_H #include "common/str.h" #include "common/hashmap.h" namespace Stark { /** * Game message service * * Provide message texts and dialogs used in various points */ class GameMessage { public: GameMessage(); ~GameMessage() {} enum TextKey { kOverwriteSave = 10, kEndAndLoad = 13, kInventory = 353, kOptions = 354, kQuit = 355, kQuitGamePrompt = 356, kQuitPrompt = 357, kYes = 358, kNo = 359 }; /** Acquire a message text by a given key */ Common::String getTextByKey(TextKey key) { if (_texts.contains(key)) return _texts[key]; return getDefaultText(key); } private: Common::HashMap _texts; Common::String getDefaultText(TextKey key); }; } // End of namespace Stark #endif // STARK_SERVICES_GAME_MESSAGE_H