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2026-02-02 04:50:13 +01:00

100 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/services/gamemessage.h"
#include "common/file.h"
#include "common/formats/ini-file.h"
#include "gui/message.h"
namespace Stark {
GameMessage::GameMessage() :
_texts() {
Common::File tmp;
if (!tmp.open("language.ini")) {
warning("Unable to open 'language.ini'");
return;
}
// Skip the head of the language.ini that is in an unsupported format
Common::String line;
while (!tmp.eos() && !tmp.err()) {
line = tmp.readLine();
if (line.size() > 2 && line[0] == '-' && line[1] == '-') {
break;
}
}
Common::INIFile file;
if(file.loadFromStream(tmp)) {
Common::String section = "Language";
Common::String key, text;
for (uint i = 2; i <= 400; ++i) {
key = Common::String::format("%03d", i);
if (file.hasKey(key, section)) {
file.getKey(key, section, text);
_texts[i] = text;
}
}
}
// Pre-process some of the texts
if (_texts.contains(kYes)) {
Common::replace(_texts[kYes], "&", "");
}
if (_texts.contains(kNo)) {
Common::replace(_texts[kNo], "&", "");
}
if (_texts.contains(kOverwriteSave)) {
Common::replace(_texts[kOverwriteSave], "\\n", "\n");
}
}
Common::String GameMessage::getDefaultText(TextKey key) {
switch(key) {
case kOverwriteSave:
return "Are you sure you want to overwrite the savegame:\n'%s' ?";
case kEndAndLoad:
return "Are you sure you want to end your current game and load a new one ?";
case kInventory:
return "Inventory";
case kOptions:
return "Options";
case kQuit:
return "Quit";
case kQuitGamePrompt:
return "Are you sure you want to quit this game ?";
case kQuitPrompt:
return "Are you sure you want to quit ?";
case kYes:
return "Yes";
case kNo:
return "No";
default:
return "Unimplemented message text";
}
}
} // End of namespace Stark