/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/services/gamemessage.h" #include "common/file.h" #include "common/formats/ini-file.h" #include "gui/message.h" namespace Stark { GameMessage::GameMessage() : _texts() { Common::File tmp; if (!tmp.open("language.ini")) { warning("Unable to open 'language.ini'"); return; } // Skip the head of the language.ini that is in an unsupported format Common::String line; while (!tmp.eos() && !tmp.err()) { line = tmp.readLine(); if (line.size() > 2 && line[0] == '-' && line[1] == '-') { break; } } Common::INIFile file; if(file.loadFromStream(tmp)) { Common::String section = "Language"; Common::String key, text; for (uint i = 2; i <= 400; ++i) { key = Common::String::format("%03d", i); if (file.hasKey(key, section)) { file.getKey(key, section, text); _texts[i] = text; } } } // Pre-process some of the texts if (_texts.contains(kYes)) { Common::replace(_texts[kYes], "&", ""); } if (_texts.contains(kNo)) { Common::replace(_texts[kNo], "&", ""); } if (_texts.contains(kOverwriteSave)) { Common::replace(_texts[kOverwriteSave], "\\n", "\n"); } } Common::String GameMessage::getDefaultText(TextKey key) { switch(key) { case kOverwriteSave: return "Are you sure you want to overwrite the savegame:\n'%s' ?"; case kEndAndLoad: return "Are you sure you want to end your current game and load a new one ?"; case kInventory: return "Inventory"; case kOptions: return "Options"; case kQuit: return "Quit"; case kQuitGamePrompt: return "Are you sure you want to quit this game ?"; case kQuitPrompt: return "Are you sure you want to quit ?"; case kYes: return "Yes"; case kNo: return "No"; default: return "Unimplemented message text"; } } } // End of namespace Stark