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scummvm-cursorfix/engines/stark/resources/animsoundtrigger.h
2026-02-02 04:50:13 +01:00

74 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_RESOURCES_ANIM_SOUND_TRIGGER_H
#define STARK_RESOURCES_ANIM_SOUND_TRIGGER_H
#include "common/str.h"
#include "engines/stark/resources/object.h"
namespace Stark {
namespace Formats {
class XRCReadStream;
}
namespace Resources {
class AnimSkeleton;
/**
* An AnimSoundTrigger plays a sound when a certain time of an animation is reached
*
* The sound is played at most once per animation loop.
*/
class AnimSoundTrigger : public Object {
public:
static const Type::ResourceType TYPE = Type::kAnimSoundTrigger;
enum SubType {
kAnimTriggerSound = 1
};
AnimSoundTrigger(Object *parent, byte subType, uint16 index, const Common::String &name);
virtual ~AnimSoundTrigger();
// Resource API
void readData(Formats::XRCReadStream *stream) override;
void printData() override;
void onAllLoaded() override;
void onGameLoop() override;
private:
uint32 _soundStockType;
uint32 _soundTriggerTime;
AnimSkeleton *_anim;
bool _alreadyPlayed;
uint _timeRemainingBeforeLoop;
};
} // End of namespace Resources
} // End of namespace Stark
#endif // STARK_RESOURCES_ANIM_SOUND_TRIGGER_H