88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_FORMATS_BIFF_MESH_H
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#define STARK_FORMATS_BIFF_MESH_H
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#include "engines/stark/model/model.h"
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#include "common/array.h"
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#include "math/matrix4.h"
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#include "math/vector3d.h"
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namespace Stark {
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class ArchiveReadStream;
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namespace Formats {
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class BiffObject;
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class BiffMesh;
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/**
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* A mesh reader
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*
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* Reads a mesh out of a BIFF archive
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*/
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class BiffMeshReader {
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public:
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/** Read a mesh from a BIFF archive stream */
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static BiffMesh *read(ArchiveReadStream *stream);
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private:
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static BiffObject *biffObjectBuilder(uint32 type);
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};
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/**
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* A mesh read out of a BIFF archive
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*/
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class BiffMesh {
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public:
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struct Vertex {
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Math::Vector3d position;
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Math::Vector3d normal;
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Math::Vector3d texturePosition;
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};
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BiffMesh(const Common::Array<Vertex> &vertices, const Common::Array<Face> &faces, const Common::Array<Material> &materials);
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const Common::Array<Vertex> &getVertices() const;
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const Common::Array<Face> &getFaces() const;
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const Common::Array<Material> &getMaterials() const;
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Math::Matrix4 getTransform() const;
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void setTransform(const Math::Matrix4 &transform);
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private:
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Common::Array<Vertex> _vertices;
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Common::Array<Face> _faces;
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Common::Array<Material> _materials;
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Math::Matrix4 _transform;
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};
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} // End of namespace Formats
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} // End of namespace Stark
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#endif // STARK_FORMATS_BIFF_MESH_H
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