158 lines
3.4 KiB
C++
158 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SHERLOCK_TATTOO_WIDGET_INVENTORY_H
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#define SHERLOCK_TATTOO_WIDGET_INVENTORY_H
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#include "common/scummsys.h"
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#include "sherlock/tattoo/widget_base.h"
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#include "sherlock/tattoo/widget_tooltip.h"
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namespace Sherlock {
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class SherlockEngine;
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namespace Tattoo {
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#define NUM_INVENTORY_SHOWN 8 // Number of Inventory Items Shown
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class WidgetInventory;
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class WidgetInventoryTooltip: public WidgetTooltipBase {
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private:
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WidgetInventory *_owner;
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protected:
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/**
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* Overriden from base class, since tooltips have a completely transparent background
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*/
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void drawBackground() override {}
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public:
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WidgetInventoryTooltip(SherlockEngine *vm, WidgetInventory *owner);
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~WidgetInventoryTooltip() override {}
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/**
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* Set the text for the tooltip
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*/
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void setText(const Common::String &str);
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/**
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* Handle updating the tooltip state
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*/
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void handleEvents() override;
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};
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class WidgetInventoryVerbs : public WidgetBase {
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private:
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WidgetInventory *_owner;
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Common::StringArray _inventCommands;
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void highlightControls();
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public:
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int _invVerbSelect, _oldInvVerbSelect;
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public:
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WidgetInventoryVerbs(SherlockEngine *vm, WidgetInventory *owner);
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~WidgetInventoryVerbs() override {}
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void load();
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/**
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* Handle updating the tooltip state
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*/
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void handleEvents() override;
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};
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class WidgetInventory: public WidgetBase {
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friend class WidgetInventoryTooltip;
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friend class WidgetInventoryVerbs;
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private:
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int _invVerbMode;
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int _selector, _oldSelector;
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int _invSelect, _oldInvSelect;
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WidgetInventoryTooltip _tooltipWidget;
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WidgetInventoryVerbs _verbList;
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bool _swapItems;
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Surface _menuSurface;
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Common::String _invTarget;
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/**
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* Draw the bars within the dialog
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*/
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void drawBars();
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/**
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* Check for keys to mouse the mouse within the inventory dialog
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*/
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void checkInvTabbingKeys();
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/**
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* Highlights the controls
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*/
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void highlightControls();
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public:
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int _invMode;
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Common::String _action;
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Common::String _verb;
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public:
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WidgetInventory(SherlockEngine *vm);
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~WidgetInventory() override {}
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/**
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* Load the inventory window
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*/
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void load(int mode);
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/**
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* Draw the inventory on the surface
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*/
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void drawInventory();
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/**
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* Close the window
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*/
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void close();
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/**
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* Handle events whilst the widget is on-screen
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*/
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void handleEvents() override;
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/**
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* Close a currently active menu
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*/
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void banishWindow() override;
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/**
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* Erase any previous display of the widget on the screen
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*/
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void erase() override;
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/**
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* Update the display of the widget on the screen
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*/
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void draw() override;
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};
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} // End of namespace Tattoo
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} // End of namespace Sherlock
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#endif
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