93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef SHERLOCK_TATTOO_MAP_H
|
|
#define SHERLOCK_TATTOO_MAP_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "sherlock/map.h"
|
|
#include "sherlock/resources.h"
|
|
#include "sherlock/surface.h"
|
|
#include "sherlock/tattoo/widget_tooltip.h"
|
|
|
|
namespace Sherlock {
|
|
|
|
class SherlockEngine;
|
|
|
|
namespace Tattoo {
|
|
|
|
struct MapEntry : Common::Point {
|
|
int _iconNum;
|
|
Common::String _description;
|
|
|
|
MapEntry() : Common::Point(), _iconNum(-1) {}
|
|
MapEntry(int posX, int posY, int iconNum) : Common::Point(posX, posY), _iconNum(iconNum) {}
|
|
void clear();
|
|
};
|
|
|
|
class TattooMap : public Map {
|
|
private:
|
|
Common::Array<MapEntry> _data;
|
|
ImageFile *_iconImages;
|
|
int _bgFound, _oldBgFound;
|
|
WidgetMapTooltip _mapTooltip;
|
|
Common::Point _targetScroll;
|
|
|
|
/**
|
|
* Load data needed for the map
|
|
*/
|
|
void loadData();
|
|
|
|
/**
|
|
* Draws all available location icons onto the back buffer
|
|
*/
|
|
void drawMapIcons();
|
|
|
|
/**
|
|
* Draws the location names of whatever the mouse moves over on the map
|
|
*/
|
|
void checkMapNames(bool slamIt);
|
|
|
|
/**
|
|
* Restores an area of the map background
|
|
*/
|
|
void restoreArea(const Common::Rect &bounds);
|
|
|
|
/**
|
|
* This will load a specified close up and zoom it up to the middle of the screen
|
|
*/
|
|
void showCloseUp(int closeUpNum);
|
|
public:
|
|
TattooMap(SherlockEngine *vm);
|
|
~TattooMap() override {}
|
|
|
|
/**
|
|
* Show the map
|
|
*/
|
|
int show() override;
|
|
};
|
|
|
|
} // End of namespace Tattoo
|
|
|
|
} // End of namespace Sherlock
|
|
|
|
#endif
|