120 lines
3.0 KiB
C++
120 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_PLAYERS_PLAYER_V2BASE_H
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#define SCUMM_PLAYERS_PLAYER_V2BASE_H
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#include "common/scummsys.h"
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#include "common/mutex.h"
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#include "scumm/music.h"
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namespace Scumm {
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class ScummEngine;
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#include "common/pack-start.h" // START STRUCT PACKING
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struct channel_data {
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uint16 time_left; // 00
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uint16 next_cmd; // 02
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uint16 base_freq; // 04
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uint16 freq_delta; // 06
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uint16 freq; // 08
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uint16 volume; // 10
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uint16 volume_delta; // 12
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uint16 tempo; // 14
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uint16 inter_note_pause; // 16
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uint16 transpose; // 18
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uint16 note_length; // 20
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uint16 hull_curve; // 22
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uint16 hull_offset; // 24
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uint16 hull_counter; // 26
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uint16 freqmod_table; // 28
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uint16 freqmod_offset; // 30
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uint16 freqmod_incr; // 32
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uint16 freqmod_multiplier; // 34
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uint16 freqmod_modulo; // 36
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uint16 unknown[4]; // 38 - 44
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uint16 music_timer; // 46
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uint16 music_script_nr; // 48
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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/**
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* Common base class for Player_V2 and Player_V2CMS.
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*/
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class Player_V2Base : public MusicEngine {
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public:
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Player_V2Base(ScummEngine *scumm, bool pcjr);
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~Player_V2Base() override;
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// MusicEngine API
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// virtual void setMusicVolume(int vol);
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// virtual void startSound(int sound);
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// virtual void stopSound(int sound);
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// virtual void stopAllSounds();
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int getMusicTimer() override;
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// virtual int getSoundStatus(int sound) const;
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protected:
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bool _isV3Game;
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ScummEngine *_vm;
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bool _pcjr;
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int _header_len;
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int _current_nr;
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byte *_current_data;
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int _next_nr;
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byte *_next_data;
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byte *_retaddr;
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union ChannelInfo {
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channel_data d;
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uint16 array[sizeof(channel_data)/2];
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};
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ChannelInfo _channels[5];
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private:
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int _music_timer;
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int _music_timer_ctr;
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int _ticks_per_music_timer;
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const uint16 *_freqs_table;
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protected:
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virtual void nextTick();
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virtual void clear_channel(int i);
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virtual void chainSound(int nr, byte *data);
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virtual void chainNextSound();
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void execute_cmd(ChannelInfo *channel);
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void next_freqs(ChannelInfo *channel);
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};
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} // End of namespace Scumm
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#endif
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