Files
2026-02-02 04:50:13 +01:00

133 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "scumm/imuse_digi/dimuse_engine.h"
namespace Scumm {
int IMuseDigital::waveInit() {
if (tracksInit())
return -1;
return 0;
}
int IMuseDigital::waveTerminate() {
return 0;
}
int IMuseDigital::wavePause() {
Common::StackLock lock(*_mutex);
tracksPause();
return 0;
}
int IMuseDigital::waveResume() {
Common::StackLock lock(*_mutex);
tracksResume();
return 0;
}
void IMuseDigital::waveSaveLoad(Common::Serializer &ser) {
Common::StackLock lock(*_mutex);
tracksSaveLoad(ser);
}
void IMuseDigital::waveUpdateGroupVolumes() {
Common::StackLock lock(*_mutex);
tracksSetGroupVol();
}
int IMuseDigital::waveStartSound(int soundId, int priority) {
Common::StackLock lock(*_mutex);
return tracksStartSound(soundId, priority, 0);
}
int IMuseDigital::waveStopSound(int soundId) {
Common::StackLock lock(*_mutex);
return tracksStopSound(soundId);
}
int IMuseDigital::waveStopAllSounds() {
Common::StackLock lock(*_mutex);
return tracksStopAllSounds();
}
int IMuseDigital::waveGetNextSound(int soundId) {
return tracksGetNextSound(soundId);
}
int IMuseDigital::waveSetParam(int soundId, int opcode, int value) {
Common::StackLock lock(*_mutex);
return tracksSetParam(soundId, opcode, value);
}
int IMuseDigital::waveGetParam(int soundId, int opcode) {
Common::StackLock lock(*_mutex);
return tracksGetParam(soundId, opcode);
}
int IMuseDigital::waveSetHook(int soundId, int hookId) {
return tracksSetHook(soundId, hookId);
}
int IMuseDigital::waveGetHook(int soundId) {
return tracksGetHook(soundId);
}
int IMuseDigital::waveStartStream(int soundId, int priority, int bufferId) {
if (soundId == 0)
return -1;
Common::StackLock lock(*_mutex);
return tracksStartSound(soundId, priority, bufferId);
}
int IMuseDigital::waveSwitchStream(int oldSoundId, int newSoundId, int fadeLengthMs, int fadeSyncFlag2, int fadeSyncFlag1) {
Common::StackLock lock(*_mutex);
return dispatchSwitchStream(oldSoundId, newSoundId, fadeLengthMs, fadeSyncFlag2, fadeSyncFlag1);
}
int IMuseDigital::waveSwitchStream(int oldSoundId, int newSoundId, uint8 *crossfadeBuffer, int crossfadeBufferSize, int vocLoopFlag) {
Common::StackLock lock(*_mutex);
return dispatchSwitchStream(oldSoundId, newSoundId, crossfadeBuffer, crossfadeBufferSize, vocLoopFlag);
}
int IMuseDigital::waveProcessStreams() {
Common::StackLock lock(*_mutex);
return streamerProcessStreams();
}
int IMuseDigital::waveQueryStream(int soundId, int32 &bufSize, int32 &criticalSize, int32 &freeSpace, int &paused) {
Common::StackLock lock(*_mutex);
return tracksQueryStream(soundId, bufSize, criticalSize, freeSpace, paused);
}
int IMuseDigital::waveFeedStream(int soundId, uint8 *srcBuf, int32 sizeToFeed, int paused) {
Common::StackLock lock(*_mutex);
return tracksFeedStream(soundId, srcBuf, sizeToFeed, paused);
}
int IMuseDigital::waveLipSync(int soundId, int syncId, int msPos, int32 &width, int32 &height) {
return tracksLipSync(soundId, syncId, msPos, width, height);
}
} // End of namespace Scumm