/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "scumm/imuse_digi/dimuse_engine.h" namespace Scumm { int IMuseDigital::waveInit() { if (tracksInit()) return -1; return 0; } int IMuseDigital::waveTerminate() { return 0; } int IMuseDigital::wavePause() { Common::StackLock lock(*_mutex); tracksPause(); return 0; } int IMuseDigital::waveResume() { Common::StackLock lock(*_mutex); tracksResume(); return 0; } void IMuseDigital::waveSaveLoad(Common::Serializer &ser) { Common::StackLock lock(*_mutex); tracksSaveLoad(ser); } void IMuseDigital::waveUpdateGroupVolumes() { Common::StackLock lock(*_mutex); tracksSetGroupVol(); } int IMuseDigital::waveStartSound(int soundId, int priority) { Common::StackLock lock(*_mutex); return tracksStartSound(soundId, priority, 0); } int IMuseDigital::waveStopSound(int soundId) { Common::StackLock lock(*_mutex); return tracksStopSound(soundId); } int IMuseDigital::waveStopAllSounds() { Common::StackLock lock(*_mutex); return tracksStopAllSounds(); } int IMuseDigital::waveGetNextSound(int soundId) { return tracksGetNextSound(soundId); } int IMuseDigital::waveSetParam(int soundId, int opcode, int value) { Common::StackLock lock(*_mutex); return tracksSetParam(soundId, opcode, value); } int IMuseDigital::waveGetParam(int soundId, int opcode) { Common::StackLock lock(*_mutex); return tracksGetParam(soundId, opcode); } int IMuseDigital::waveSetHook(int soundId, int hookId) { return tracksSetHook(soundId, hookId); } int IMuseDigital::waveGetHook(int soundId) { return tracksGetHook(soundId); } int IMuseDigital::waveStartStream(int soundId, int priority, int bufferId) { if (soundId == 0) return -1; Common::StackLock lock(*_mutex); return tracksStartSound(soundId, priority, bufferId); } int IMuseDigital::waveSwitchStream(int oldSoundId, int newSoundId, int fadeLengthMs, int fadeSyncFlag2, int fadeSyncFlag1) { Common::StackLock lock(*_mutex); return dispatchSwitchStream(oldSoundId, newSoundId, fadeLengthMs, fadeSyncFlag2, fadeSyncFlag1); } int IMuseDigital::waveSwitchStream(int oldSoundId, int newSoundId, uint8 *crossfadeBuffer, int crossfadeBufferSize, int vocLoopFlag) { Common::StackLock lock(*_mutex); return dispatchSwitchStream(oldSoundId, newSoundId, crossfadeBuffer, crossfadeBufferSize, vocLoopFlag); } int IMuseDigital::waveProcessStreams() { Common::StackLock lock(*_mutex); return streamerProcessStreams(); } int IMuseDigital::waveQueryStream(int soundId, int32 &bufSize, int32 &criticalSize, int32 &freeSpace, int &paused) { Common::StackLock lock(*_mutex); return tracksQueryStream(soundId, bufSize, criticalSize, freeSpace, paused); } int IMuseDigital::waveFeedStream(int soundId, uint8 *srcBuf, int32 sizeToFeed, int paused) { Common::StackLock lock(*_mutex); return tracksFeedStream(soundId, srcBuf, sizeToFeed, paused); } int IMuseDigital::waveLipSync(int soundId, int syncId, int msPos, int32 &width, int32 &height) { return tracksLipSync(soundId, syncId, msPos, width, height); } } // End of namespace Scumm