113 lines
3.2 KiB
C++
113 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_HE_BASKETBALL_COURT_H
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#define SCUMM_HE_BASKETBALL_COURT_H
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#ifdef ENABLE_HE
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#include "scumm/he/intern_he.h"
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#include "scumm/he/basketball/collision/bball_collision_object.h"
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#include "scumm/he/basketball/collision/bball_collision_box.h"
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#include "scumm/he/basketball/collision/bball_collision_basketball.h"
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#include "scumm/he/basketball/collision/bball_collision_player.h"
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#include "scumm/he/basketball/collision/bball_collision_support_obj.h"
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#include "scumm/he/basketball/collision/bball_collision_stack.h"
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#include "scumm/he/basketball/collision/bball_collision_tree.h"
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#include "scumm/he/logic_he.h"
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namespace Scumm {
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// COURT DEFINES
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#define MAX_PLAYERS_ON_TEAM 5
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#define NO_PLAYER -1
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#define FIRST_PLAYER 0
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#define AWAY_PLAYER_1 5
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#define LAST_PLAYER 9
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#define TEAM_HOME 0
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#define TEAM_AWAY 1
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#define SHOT_SPOT_RADIUS 13
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#define NO_COURT 0
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#define COURT_DOBBAGUCHI 1
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#define COURT_SMITH_BROS 2
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#define COURT_SANDY_FLATS 3
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#define COURT_QUEENS 4
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#define COURT_PLAYGROUND 5
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#define COURT_SCHEFFLER 6
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#define COURT_POLK 7
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#define COURT_MCMILLAN 8
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#define COURT_CROWN_HILL 9
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#define COURT_MEMORIAL 10
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#define COURT_TECH_STATE 11
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#define COURT_HUMONGOUS 12
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#define COURT_MOON 13
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#define COURT_BARN 14
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#define COURT_COUNT 15
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class CBBallCourt {
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public:
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CBBallCourt() {
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_objectCount = 0;
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_backboardIndex[0] = 0;
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_backboardIndex[1] = 0;
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}
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~CBBallCourt() = default;
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int getPlayerIndex(int playerID);
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CCollisionPlayer *getPlayerPtr(int playerID);
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CCollisionBasketball *getBallPtr(int ballID);
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Common::Array<CCollisionPlayer> *getPlayerListPtr(int i) {
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return (i < AWAY_PLAYER_1) ? &_homePlayerList : &_awayPlayerList;
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}
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Common::Array<CCollisionPlayer> *getOpponentListPtr(int i) {
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return (i < AWAY_PLAYER_1) ? &_awayPlayerList : &_homePlayerList;
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}
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Common::String _name;
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CCollisionBasketball _basketBall;
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CCollisionBasketball _virtualBall;
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Common::Array<CCollisionBox> _objectList;
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CCollisionObjectTree _objectTree;
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Common::Array<CCollisionPlayer> _homePlayerList;
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Common::Array<CCollisionPlayer> _awayPlayerList;
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int _objectCount;
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int _backboardIndex[2];
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U32Sphere _shotSpot[2] = {};
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};
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} // End of namespace Scumm
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#endif // ENABLE_HE
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#endif // SCUMM_HE_BASKETBALL_COURT_H
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