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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SCUMM_HE_BASKETBALL_COURT_H
#define SCUMM_HE_BASKETBALL_COURT_H
#ifdef ENABLE_HE
#include "scumm/he/intern_he.h"
#include "scumm/he/basketball/collision/bball_collision_object.h"
#include "scumm/he/basketball/collision/bball_collision_box.h"
#include "scumm/he/basketball/collision/bball_collision_basketball.h"
#include "scumm/he/basketball/collision/bball_collision_player.h"
#include "scumm/he/basketball/collision/bball_collision_support_obj.h"
#include "scumm/he/basketball/collision/bball_collision_stack.h"
#include "scumm/he/basketball/collision/bball_collision_tree.h"
#include "scumm/he/logic_he.h"
namespace Scumm {
// COURT DEFINES
#define MAX_PLAYERS_ON_TEAM 5
#define NO_PLAYER -1
#define FIRST_PLAYER 0
#define AWAY_PLAYER_1 5
#define LAST_PLAYER 9
#define TEAM_HOME 0
#define TEAM_AWAY 1
#define SHOT_SPOT_RADIUS 13
#define NO_COURT 0
#define COURT_DOBBAGUCHI 1
#define COURT_SMITH_BROS 2
#define COURT_SANDY_FLATS 3
#define COURT_QUEENS 4
#define COURT_PLAYGROUND 5
#define COURT_SCHEFFLER 6
#define COURT_POLK 7
#define COURT_MCMILLAN 8
#define COURT_CROWN_HILL 9
#define COURT_MEMORIAL 10
#define COURT_TECH_STATE 11
#define COURT_HUMONGOUS 12
#define COURT_MOON 13
#define COURT_BARN 14
#define COURT_COUNT 15
class CBBallCourt {
public:
CBBallCourt() {
_objectCount = 0;
_backboardIndex[0] = 0;
_backboardIndex[1] = 0;
}
~CBBallCourt() = default;
int getPlayerIndex(int playerID);
CCollisionPlayer *getPlayerPtr(int playerID);
CCollisionBasketball *getBallPtr(int ballID);
Common::Array<CCollisionPlayer> *getPlayerListPtr(int i) {
return (i < AWAY_PLAYER_1) ? &_homePlayerList : &_awayPlayerList;
}
Common::Array<CCollisionPlayer> *getOpponentListPtr(int i) {
return (i < AWAY_PLAYER_1) ? &_awayPlayerList : &_homePlayerList;
}
Common::String _name;
CCollisionBasketball _basketBall;
CCollisionBasketball _virtualBall;
Common::Array<CCollisionBox> _objectList;
CCollisionObjectTree _objectTree;
Common::Array<CCollisionPlayer> _homePlayerList;
Common::Array<CCollisionPlayer> _awayPlayerList;
int _objectCount;
int _backboardIndex[2];
U32Sphere _shotSpot[2] = {};
};
} // End of namespace Scumm
#endif // ENABLE_HE
#endif // SCUMM_HE_BASKETBALL_COURT_H