Files
scummvm-cursorfix/engines/scumm/he/basketball/collision/bball_collision_stack.cpp
2026-02-02 04:50:13 +01:00

74 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "scumm/he/intern_he.h"
#include "scumm/he/basketball/collision/bball_collision_support_obj.h"
#include "scumm/he/basketball/collision/bball_collision_object.h"
#include "scumm/he/basketball/collision/bball_collision_sphere.h"
#include "scumm/he/basketball/collision/bball_collision_box.h"
#include "scumm/he/basketball/collision/bball_collision_cylinder.h"
#include "scumm/he/basketball/collision/bball_collision_stack.h"
#include "scumm/he/basketball/collision/bball_collision_node.h"
#include "scumm/he/basketball/collision/bball_collision_tree.h"
namespace Scumm {
void CCollisionObjectStack::clear() {
while (!empty()) {
pop_back();
}
}
int CCollisionObjectVector::getMinPoint(EDimension dimension) const {
int min = 1000000;
for (size_type i = 0; i < size(); i++) {
int current = ((*this)[i])->getBoundingBox().minPoint[dimension];
if (current < min) {
min = current;
}
}
return min;
}
int CCollisionObjectVector::getMaxPoint(EDimension dimension) const {
int max = 0;
for (uint i = 0; i < size(); i++) {
int current = ((*this)[i])->getBoundingBox().minPoint[dimension];
if (current > max) {
max = current;
}
}
return max;
}
bool CCollisionObjectVector::contains(const ICollisionObject &object) const {
for (CCollisionObjectVector::const_iterator objectIt = begin(); objectIt != end(); ++objectIt) {
if (object == **objectIt) {
return true;
}
}
return false;
}
} // End of namespace Scumm