/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "scumm/he/intern_he.h" #include "scumm/he/basketball/collision/bball_collision_support_obj.h" #include "scumm/he/basketball/collision/bball_collision_object.h" #include "scumm/he/basketball/collision/bball_collision_sphere.h" #include "scumm/he/basketball/collision/bball_collision_box.h" #include "scumm/he/basketball/collision/bball_collision_cylinder.h" #include "scumm/he/basketball/collision/bball_collision_stack.h" #include "scumm/he/basketball/collision/bball_collision_node.h" #include "scumm/he/basketball/collision/bball_collision_tree.h" namespace Scumm { void CCollisionObjectStack::clear() { while (!empty()) { pop_back(); } } int CCollisionObjectVector::getMinPoint(EDimension dimension) const { int min = 1000000; for (size_type i = 0; i < size(); i++) { int current = ((*this)[i])->getBoundingBox().minPoint[dimension]; if (current < min) { min = current; } } return min; } int CCollisionObjectVector::getMaxPoint(EDimension dimension) const { int max = 0; for (uint i = 0; i < size(); i++) { int current = ((*this)[i])->getBoundingBox().minPoint[dimension]; if (current > max) { max = current; } } return max; } bool CCollisionObjectVector::contains(const ICollisionObject &object) const { for (CCollisionObjectVector::const_iterator objectIt = begin(); objectIt != end(); ++objectIt) { if (object == **objectIt) { return true; } } return false; } } // End of namespace Scumm