Files
scummvm-cursorfix/engines/scumm/he/basketball/collision/bball_collision_object.cpp
2026-02-02 04:50:13 +01:00

335 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "scumm/he/basketball/collision/bball_collision_support_obj.h"
#include "scumm/he/basketball/collision/bball_collision_object.h"
#include "scumm/he/basketball/collision/bball_collision_sphere.h"
#include "scumm/he/basketball/collision/bball_collision_box.h"
#include "scumm/he/basketball/collision/bball_collision_cylinder.h"
#include "scumm/he/basketball/collision/bball_collision_stack.h"
#include "scumm/he/basketball/collision/bball_collision_node.h"
#include "scumm/he/basketball/collision/bball_collision_tree.h"
namespace Scumm {
ICollisionObject::ICollisionObject(EObjectShape shape) : _objectShape(shape),
_objectID(0),
_objectType(kNoObjectType),
_description(""),
_collisionEfficiency(0.0F),
_friction(0.0F),
_soundNumber(0),
_ignore(false) {
_velocity.x = 0.0F;
_velocity.y = 0.0F;
_velocity.z = 0.0F;
}
bool ICollisionObject::operator==(const ICollisionObject &otherObject) const {
return ((otherObject._objectShape == _objectShape) &&
(otherObject._objectType == _objectType) &&
(otherObject._objectID == _objectID));
}
float ICollisionObject::getObjectDistance(const ICollisionObject &targetObject) const {
float result;
switch (targetObject._objectShape) {
case kNoObjectShape:
warning("ICollisionObject::getObjectDistance(): Tried to interact with an object of undefined type");
result = 0.0F;
break;
case kSphere:
result = getObjectDistance(dynamic_cast<const CCollisionSphere &>(targetObject));
break;
case kBox:
result = getObjectDistance(dynamic_cast<const CCollisionBox &>(targetObject));
break;
case kCylinder:
result = getObjectDistance(dynamic_cast<const CCollisionCylinder &>(targetObject));
break;
default:
warning("ICollisionObject::getObjectDistance(): Tried to interact with an object of undefined type");
result = 0.0F;
}
return result;
}
bool ICollisionObject::testObjectIntersection(const ICollisionObject &targetObject, U32Distance3D *distance) const {
bool result;
switch (targetObject._objectShape) {
case kNoObjectShape:
warning("ICollisionObject::testObjectIntersection(): Tried to interact with an object of undefined type");
result = false;
break;
case kSphere:
result = testObjectIntersection(dynamic_cast<const CCollisionSphere &>(targetObject), distance);
break;
case kBox:
result = testObjectIntersection(dynamic_cast<const CCollisionBox &>(targetObject), distance);
break;
case kCylinder:
result = testObjectIntersection(dynamic_cast<const CCollisionCylinder &>(targetObject), distance);
break;
default:
warning("ICollisionObject::testObjectIntersection(): Tried to interact with an object of undefined type");
result = false;
}
return result;
}
bool ICollisionObject::validateCollision(const ICollisionObject &targetObject, U32Distance3D *distance) {
if (_ignore)
return true;
bool result;
switch (targetObject._objectShape) {
case kNoObjectShape:
warning("ICollisionObject::validateCollision(): Tried to interact with an object of undefined type");
result = false;
break;
case kSphere:
result = validateCollision(dynamic_cast<const CCollisionSphere &>(targetObject), distance);
break;
case kBox:
result = validateCollision(dynamic_cast<const CCollisionBox &>(targetObject), distance);
break;
case kCylinder:
result = validateCollision(dynamic_cast<const CCollisionCylinder &>(targetObject), distance);
break;
default:
warning("ICollisionObject::validateCollision(): Tried to interact with an object of undefined type");
result = false;
}
return result;
}
bool ICollisionObject::backOutOfObject(const ICollisionObject &targetObject, U32Distance3D *distance, float *timeUsed) {
if (_ignore)
return true;
bool result;
switch (targetObject._objectShape) {
case kNoObjectShape:
warning("ICollisionObject::backOutOfObject(): Tried to interact with an object of undefined type");
result = false;
break;
case kSphere:
result = backOutOfObject(dynamic_cast<const CCollisionSphere &>(targetObject), distance, timeUsed);
break;
case kBox:
result = backOutOfObject(dynamic_cast<const CCollisionBox &>(targetObject), distance, timeUsed);
break;
case kCylinder:
result = backOutOfObject(dynamic_cast<const CCollisionCylinder &>(targetObject), distance, timeUsed);
break;
default:
warning("ICollisionObject::backOutOfObject(): Tried to interact with an object of undefined type");
result = false;
}
return result;
}
bool ICollisionObject::nudgeObject(const ICollisionObject &targetObject, U32Distance3D *distance, float *timeUsed) {
if (_velocity.magnitude() == 0)
return true;
if (_ignore)
return true;
if (*timeUsed == 0)
return true;
bool result;
switch (targetObject._objectShape) {
case kNoObjectShape:
warning("ICollisionObject::nudgeObject(): Tried to interact with an object of undefined type");
result = false;
break;
case kSphere:
result = nudgeObject(dynamic_cast<const CCollisionSphere &>(targetObject), distance, timeUsed);
break;
case kBox:
result = nudgeObject(dynamic_cast<const CCollisionBox &>(targetObject), distance, timeUsed);
break;
case kCylinder:
result = nudgeObject(dynamic_cast<const CCollisionCylinder &>(targetObject), distance, timeUsed);
break;
default:
warning("ICollisionObject::nudgeObject(): Tried to interact with an object of undefined type");
result = false;
}
return result;
}
bool ICollisionObject::isCollisionHandled(const ICollisionObject &targetObject) const {
bool result;
switch (targetObject._objectShape) {
case kNoObjectShape:
warning("ICollisionObject::isCollisionHandled(): Tried to interact with an object of undefined type");
result = false;
break;
case kSphere:
result = isCollisionHandled(dynamic_cast<const CCollisionSphere &>(targetObject));
break;
case kBox:
result = isCollisionHandled(dynamic_cast<const CCollisionBox &>(targetObject));
break;
case kCylinder:
result = isCollisionHandled(dynamic_cast<const CCollisionCylinder &>(targetObject));
break;
default:
warning("ICollisionObject::isCollisionHandled(): Tried to interact with an object of undefined type");
result = false;
}
return result;
}
void ICollisionObject::handleCollisions(CCollisionObjectVector *collisionVector, float *timeUsed, bool advanceObject) {
if (_velocity.magnitude() == 0)
return;
if (_ignore)
return;
for (CCollisionObjectVector::const_iterator objectIt = collisionVector->begin(); objectIt != collisionVector->end(); ++objectIt) {
const ICollisionObject *pTargetObject = *objectIt;
U32Distance3D distance;
testObjectIntersection(*pTargetObject, &distance);
switch (pTargetObject->_objectShape) {
case kNoObjectShape:
warning("ICollisionObject::handleCollisions(): Tried to interact with an object of undefined type");
break;
case kSphere:
handleCollision(*static_cast<const CCollisionSphere *>(pTargetObject), timeUsed, &distance, advanceObject);
break;
case kBox:
handleCollision(*static_cast<const CCollisionBox *>(pTargetObject), timeUsed, &distance, advanceObject);
break;
case kCylinder:
handleCollision(*static_cast<const CCollisionCylinder *>(pTargetObject), timeUsed, &distance, advanceObject);
break;
default:
warning("ICollisionObject::handleCollisions(): Tried to interact with an object of undefined type");
}
}
}
bool ICollisionObject::isOnObject(const ICollisionObject &targetObject, const U32Distance3D &distance) const {
bool result;
switch (targetObject._objectShape) {
case kNoObjectShape:
warning("ICollisionObject::isOnObject(): Tried to interact with an object of undefined type");
result = false;
break;
case kSphere:
result = isOnObject(static_cast<const CCollisionSphere &>(targetObject), distance);
break;
case kBox:
result = isOnObject(static_cast<const CCollisionBox &>(targetObject), distance);
break;
case kCylinder:
result = isOnObject(static_cast<const CCollisionCylinder &>(targetObject), distance);
break;
default:
warning("ICollisionObject::isOnObject(): Tried to interact with an object of undefined type");
result = false;
}
return result;
}
U32FltPoint3D ICollisionObject::findNearestPoint(const U32FltPoint3D &testPoint) const {
return testPoint;
}
float ICollisionObject::getPenetrationTime(const ICollisionObject &targetObject, const U32Distance3D &distance, EDimension dimension) const {
float result;
switch (targetObject._objectShape) {
case kNoObjectShape:
warning("ICollisionObject::getPenetrationTime(): Tried to interact with an object of undefined type");
result = 0.0F;
break;
case kSphere:
result = getPenetrationTime(*static_cast<const CCollisionSphere *>(&targetObject), distance, dimension);
break;
case kBox:
result = getPenetrationTime(*static_cast<const CCollisionBox *>(&targetObject), distance, dimension);
break;
case kCylinder:
result = getPenetrationTime(*static_cast<const CCollisionCylinder *>(&targetObject), distance, dimension);
break;
default:
warning("ICollisionObject::getPenetrationTime(): Tried to interact with an object of undefined type");
result = 0.0F;
}
return result;
}
void ICollisionObject::defineReflectionPlane(const ICollisionObject &targetObject, const U32Distance3D &distance, U32Plane *collisionPlane) const {
switch (targetObject._objectShape) {
case kNoObjectShape:
warning("ICollisionObject::defineReflectionPlane(): Tried to interact with an object of undefined type");
break;
case kSphere:
defineReflectionPlane(dynamic_cast<const CCollisionSphere &>(targetObject), distance, collisionPlane);
break;
case kBox:
defineReflectionPlane(dynamic_cast<const CCollisionBox &>(targetObject), distance, collisionPlane);
break;
case kCylinder:
defineReflectionPlane(dynamic_cast<const CCollisionCylinder &>(targetObject), distance, collisionPlane);
break;
default:
warning("ICollisionObject::defineReflectionPlane(): Tried to interact with an object of undefined type");
}
}
void ICollisionObject::defineReflectionPlane(const CCollisionSphere &targetObject, const U32Distance3D &distance, U32Plane *collisionPlane) const {
collisionPlane->clear();
}
void ICollisionObject::defineReflectionPlane(const CCollisionBox &targetObject, const U32Distance3D &distance, U32Plane *collisionPlane) const {
collisionPlane->clear();
}
void ICollisionObject::defineReflectionPlane(const CCollisionCylinder &targetObject, const U32Distance3D &distance, U32Plane *collisionPlane) const {
collisionPlane->clear();
}
} // End of namespace Scumm