/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "scumm/he/basketball/collision/bball_collision_support_obj.h" #include "scumm/he/basketball/collision/bball_collision_object.h" #include "scumm/he/basketball/collision/bball_collision_sphere.h" #include "scumm/he/basketball/collision/bball_collision_box.h" #include "scumm/he/basketball/collision/bball_collision_cylinder.h" #include "scumm/he/basketball/collision/bball_collision_stack.h" #include "scumm/he/basketball/collision/bball_collision_node.h" #include "scumm/he/basketball/collision/bball_collision_tree.h" namespace Scumm { ICollisionObject::ICollisionObject(EObjectShape shape) : _objectShape(shape), _objectID(0), _objectType(kNoObjectType), _description(""), _collisionEfficiency(0.0F), _friction(0.0F), _soundNumber(0), _ignore(false) { _velocity.x = 0.0F; _velocity.y = 0.0F; _velocity.z = 0.0F; } bool ICollisionObject::operator==(const ICollisionObject &otherObject) const { return ((otherObject._objectShape == _objectShape) && (otherObject._objectType == _objectType) && (otherObject._objectID == _objectID)); } float ICollisionObject::getObjectDistance(const ICollisionObject &targetObject) const { float result; switch (targetObject._objectShape) { case kNoObjectShape: warning("ICollisionObject::getObjectDistance(): Tried to interact with an object of undefined type"); result = 0.0F; break; case kSphere: result = getObjectDistance(dynamic_cast(targetObject)); break; case kBox: result = getObjectDistance(dynamic_cast(targetObject)); break; case kCylinder: result = getObjectDistance(dynamic_cast(targetObject)); break; default: warning("ICollisionObject::getObjectDistance(): Tried to interact with an object of undefined type"); result = 0.0F; } return result; } bool ICollisionObject::testObjectIntersection(const ICollisionObject &targetObject, U32Distance3D *distance) const { bool result; switch (targetObject._objectShape) { case kNoObjectShape: warning("ICollisionObject::testObjectIntersection(): Tried to interact with an object of undefined type"); result = false; break; case kSphere: result = testObjectIntersection(dynamic_cast(targetObject), distance); break; case kBox: result = testObjectIntersection(dynamic_cast(targetObject), distance); break; case kCylinder: result = testObjectIntersection(dynamic_cast(targetObject), distance); break; default: warning("ICollisionObject::testObjectIntersection(): Tried to interact with an object of undefined type"); result = false; } return result; } bool ICollisionObject::validateCollision(const ICollisionObject &targetObject, U32Distance3D *distance) { if (_ignore) return true; bool result; switch (targetObject._objectShape) { case kNoObjectShape: warning("ICollisionObject::validateCollision(): Tried to interact with an object of undefined type"); result = false; break; case kSphere: result = validateCollision(dynamic_cast(targetObject), distance); break; case kBox: result = validateCollision(dynamic_cast(targetObject), distance); break; case kCylinder: result = validateCollision(dynamic_cast(targetObject), distance); break; default: warning("ICollisionObject::validateCollision(): Tried to interact with an object of undefined type"); result = false; } return result; } bool ICollisionObject::backOutOfObject(const ICollisionObject &targetObject, U32Distance3D *distance, float *timeUsed) { if (_ignore) return true; bool result; switch (targetObject._objectShape) { case kNoObjectShape: warning("ICollisionObject::backOutOfObject(): Tried to interact with an object of undefined type"); result = false; break; case kSphere: result = backOutOfObject(dynamic_cast(targetObject), distance, timeUsed); break; case kBox: result = backOutOfObject(dynamic_cast(targetObject), distance, timeUsed); break; case kCylinder: result = backOutOfObject(dynamic_cast(targetObject), distance, timeUsed); break; default: warning("ICollisionObject::backOutOfObject(): Tried to interact with an object of undefined type"); result = false; } return result; } bool ICollisionObject::nudgeObject(const ICollisionObject &targetObject, U32Distance3D *distance, float *timeUsed) { if (_velocity.magnitude() == 0) return true; if (_ignore) return true; if (*timeUsed == 0) return true; bool result; switch (targetObject._objectShape) { case kNoObjectShape: warning("ICollisionObject::nudgeObject(): Tried to interact with an object of undefined type"); result = false; break; case kSphere: result = nudgeObject(dynamic_cast(targetObject), distance, timeUsed); break; case kBox: result = nudgeObject(dynamic_cast(targetObject), distance, timeUsed); break; case kCylinder: result = nudgeObject(dynamic_cast(targetObject), distance, timeUsed); break; default: warning("ICollisionObject::nudgeObject(): Tried to interact with an object of undefined type"); result = false; } return result; } bool ICollisionObject::isCollisionHandled(const ICollisionObject &targetObject) const { bool result; switch (targetObject._objectShape) { case kNoObjectShape: warning("ICollisionObject::isCollisionHandled(): Tried to interact with an object of undefined type"); result = false; break; case kSphere: result = isCollisionHandled(dynamic_cast(targetObject)); break; case kBox: result = isCollisionHandled(dynamic_cast(targetObject)); break; case kCylinder: result = isCollisionHandled(dynamic_cast(targetObject)); break; default: warning("ICollisionObject::isCollisionHandled(): Tried to interact with an object of undefined type"); result = false; } return result; } void ICollisionObject::handleCollisions(CCollisionObjectVector *collisionVector, float *timeUsed, bool advanceObject) { if (_velocity.magnitude() == 0) return; if (_ignore) return; for (CCollisionObjectVector::const_iterator objectIt = collisionVector->begin(); objectIt != collisionVector->end(); ++objectIt) { const ICollisionObject *pTargetObject = *objectIt; U32Distance3D distance; testObjectIntersection(*pTargetObject, &distance); switch (pTargetObject->_objectShape) { case kNoObjectShape: warning("ICollisionObject::handleCollisions(): Tried to interact with an object of undefined type"); break; case kSphere: handleCollision(*static_cast(pTargetObject), timeUsed, &distance, advanceObject); break; case kBox: handleCollision(*static_cast(pTargetObject), timeUsed, &distance, advanceObject); break; case kCylinder: handleCollision(*static_cast(pTargetObject), timeUsed, &distance, advanceObject); break; default: warning("ICollisionObject::handleCollisions(): Tried to interact with an object of undefined type"); } } } bool ICollisionObject::isOnObject(const ICollisionObject &targetObject, const U32Distance3D &distance) const { bool result; switch (targetObject._objectShape) { case kNoObjectShape: warning("ICollisionObject::isOnObject(): Tried to interact with an object of undefined type"); result = false; break; case kSphere: result = isOnObject(static_cast(targetObject), distance); break; case kBox: result = isOnObject(static_cast(targetObject), distance); break; case kCylinder: result = isOnObject(static_cast(targetObject), distance); break; default: warning("ICollisionObject::isOnObject(): Tried to interact with an object of undefined type"); result = false; } return result; } U32FltPoint3D ICollisionObject::findNearestPoint(const U32FltPoint3D &testPoint) const { return testPoint; } float ICollisionObject::getPenetrationTime(const ICollisionObject &targetObject, const U32Distance3D &distance, EDimension dimension) const { float result; switch (targetObject._objectShape) { case kNoObjectShape: warning("ICollisionObject::getPenetrationTime(): Tried to interact with an object of undefined type"); result = 0.0F; break; case kSphere: result = getPenetrationTime(*static_cast(&targetObject), distance, dimension); break; case kBox: result = getPenetrationTime(*static_cast(&targetObject), distance, dimension); break; case kCylinder: result = getPenetrationTime(*static_cast(&targetObject), distance, dimension); break; default: warning("ICollisionObject::getPenetrationTime(): Tried to interact with an object of undefined type"); result = 0.0F; } return result; } void ICollisionObject::defineReflectionPlane(const ICollisionObject &targetObject, const U32Distance3D &distance, U32Plane *collisionPlane) const { switch (targetObject._objectShape) { case kNoObjectShape: warning("ICollisionObject::defineReflectionPlane(): Tried to interact with an object of undefined type"); break; case kSphere: defineReflectionPlane(dynamic_cast(targetObject), distance, collisionPlane); break; case kBox: defineReflectionPlane(dynamic_cast(targetObject), distance, collisionPlane); break; case kCylinder: defineReflectionPlane(dynamic_cast(targetObject), distance, collisionPlane); break; default: warning("ICollisionObject::defineReflectionPlane(): Tried to interact with an object of undefined type"); } } void ICollisionObject::defineReflectionPlane(const CCollisionSphere &targetObject, const U32Distance3D &distance, U32Plane *collisionPlane) const { collisionPlane->clear(); } void ICollisionObject::defineReflectionPlane(const CCollisionBox &targetObject, const U32Distance3D &distance, U32Plane *collisionPlane) const { collisionPlane->clear(); } void ICollisionObject::defineReflectionPlane(const CCollisionCylinder &targetObject, const U32Distance3D &distance, U32Plane *collisionPlane) const { collisionPlane->clear(); } } // End of namespace Scumm