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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_SYSTEM_SOUND_WAV_SOUND_H
#define QDENGINE_SYSTEM_SOUND_WAV_SOUND_H
namespace Audio {
class SeekableAudioStream;
}
namespace QDEngine {
//! Звук из WAV файла.
class wavSound {
public:
wavSound();
~wavSound();
//! Returns sound length in seconds
float length() const { return _length; }
bool wav_file_load(const Common::Path &fname);
Audio::SeekableAudioStream *_audioStream = nullptr;
Common::Path _fname;
private:
float _length = 0.0;
};
} // namespace QDEngine
#endif // QDENGINE_SYSTEM_SOUND_WAV_SOUND_H