/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_SYSTEM_SOUND_WAV_SOUND_H #define QDENGINE_SYSTEM_SOUND_WAV_SOUND_H namespace Audio { class SeekableAudioStream; } namespace QDEngine { //! Звук из WAV файла. class wavSound { public: wavSound(); ~wavSound(); //! Returns sound length in seconds float length() const { return _length; } bool wav_file_load(const Common::Path &fname); Audio::SeekableAudioStream *_audioStream = nullptr; Common::Path _fname; private: float _length = 0.0; }; } // namespace QDEngine #endif // QDENGINE_SYSTEM_SOUND_WAV_SOUND_H