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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_MINIGAMES_ADV_QDMATH_H
#define QDENGINE_MINIGAMES_ADV_QDMATH_H
#include "qdengine/xmath.h"
namespace QDEngine {
#define SQRT2 1.41421356f
#define SQRT3 1.73205081f
inline float dist(const mgVect2f& v1, const mgVect2f& v2) {
return sqrt((v1.x - v2.x) * (v1.x - v2.x) + (v1.y - v2.y) * (v1.y - v2.y));
}
inline float abs(const mgVect2f& v) {
return sqrt(v.x * v.x + v.y * v.y);
}
inline void norm(mgVect2f& v) {
float mod = abs(v);
if (mod < FLT_EPS) {
v = mgVect2f(0, 1);
return;
}
v.x /= mod;
v.y /= mod;
}
template<class T, class T1, class T2>
inline T clamp(const T& x, const T1& xmin, const T2& xmax) {
if (x < xmin) return xmin;
if (x > xmax) return xmax;
return x;
}
template<class T>
inline T abs(const T& x) {
if (x < 0) return -x;
return x;
}
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_ADV_QDMATH_H