55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_MINIGAMES_ADV_MINIGAME_INTERFACE_H
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#define QDENGINE_MINIGAMES_ADV_MINIGAME_INTERFACE_H
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namespace QDEngine {
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class MinigameInterface {
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public:
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enum StateType {
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NOT_INITED,
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RUNNING,
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GAME_WIN,
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GAME_LOST
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};
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MinigameInterface() : _state(NOT_INITED) {}
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virtual ~MinigameInterface() {}
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virtual void quant(float dt) = 0;
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void setState(StateType state) {
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_state = state;
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}
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StateType state() const {
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return _state;
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}
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private:
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StateType _state;
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};
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} // namespace QDEngine
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#endif // QDENGINE_MINIGAMES_ADV_MINIGAME_INTERFACE_H
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