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scummvm-cursorfix/engines/qdengine/minigames/adv/MinigameInterface.h
2026-02-02 04:50:13 +01:00

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1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_MINIGAMES_ADV_MINIGAME_INTERFACE_H
#define QDENGINE_MINIGAMES_ADV_MINIGAME_INTERFACE_H
namespace QDEngine {
class MinigameInterface {
public:
enum StateType {
NOT_INITED,
RUNNING,
GAME_WIN,
GAME_LOST
};
MinigameInterface() : _state(NOT_INITED) {}
virtual ~MinigameInterface() {}
virtual void quant(float dt) = 0;
void setState(StateType state) {
_state = state;
}
StateType state() const {
return _state;
}
private:
StateType _state;
};
} // namespace QDEngine
#endif // QDENGINE_MINIGAMES_ADV_MINIGAME_INTERFACE_H