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2026-02-02 04:50:13 +01:00

57 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "qdengine/minigames/adv/common.h"
#include "qdengine/minigames/adv/FlyObject.h"
#include "qdengine/minigames/adv/qdMath.h"
#include "qdengine/minigames/adv/RunTime.h"
namespace QDEngine {
FlyObjectBase::FlyObjectBase(const mgVect2f& _c, const mgVect2f& _t, float _s)
: current(_c)
, target(_t)
, speed(_s) {
}
bool FlyObjectBase::quant(float dt) {
mgVect2f dir = target;
dir -= current;
float step = speed * dt;
if (abs(dir) < step) {
current = target;
return false;
}
norm(dir);
dir *= step;
current += dir;
return true;
}
bool FlyQDObject::quant(float dt, QDObject& obj, MinigameManager *runtime) {
bool ret = FlyObjectBase::quant(dt);
obj->set_R(runtime->game2world(current, depth));
return ret;
}
} // namespace QDEngine